mlsanityData to 14 Oct 2026

The Empirical Impact of Forgetting and Transfer in Continual Visual Odometry

arXiv 2406.01797 ↗First posted 3 Jun 2024cs.CV cs.ROcited by 1

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Abstract (arXiv)

As robotics continues to advance, the need for adaptive and continuously-learning embodied agents increases, particularly in the realm of assistance robotics. Quick adaptability and long-term information retention are essential to operate in dynamic environments typical of humans' everyday lives. A lifelong learning paradigm is thus required, but it is scarcely addressed by current robotics literature. This study empirically investigates the impact of catastrophic forgetting and the effectiveness of knowledge transfer in neural networks trained continuously in an embodied setting. We focus on the task of visual odometry, which holds primary importance for embodied agents in enabling their self-localization. We experiment on the simple continual scenario of discrete transitions between indoor locations, akin to a robot navigating different apartments. In this regime, we observe initial satisfactory performance with high transferability between environments, followed by a specialization phase where the model prioritizes current environment-specific knowledge at the expense of generalization. Conventional regularization strategies and increased model capacity prove ineffective in mitigating this phenomenon. Rehearsal is instead mildly beneficial but with the addition of a substantial memory cost. Incorporating action information, as commonly done in embodied settings, facilitates quicker convergence but exacerbates specialization, making the model overly reliant on its motion expectations and less adept at correctly interpreting visual cues. These findings emphasize the open challenges of balancing adaptation and memory retention in lifelong robotics and contribute valuable insights into the application of a lifelong paradigm on embodied agents.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 20 of its 28 references that are in the map. First posted on arXiv 3 Jun 2024.

Builds on

20 of 28 references.

References · 20

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8 more
  1. 2020D3VO: Deep Depth, Deep Pose and Deep Uncertainty for Monocular Visual Odometrycited by 206
  2. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 155
  3. 2019Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environmentscited by 90
  4. 2017VINet: Visual-Inertial Odometry as a Sequence-to-Sequence Learning Problemcited by 51
  5. 2021The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigationcited by 27
  6. 2021DeepAVO: Efficient Pose Refining with Feature Distilling for Deep Visual Odometrycited by 6
  7. 2023Modality-invariant Visual Odometry for Embodied Visioncited by 6
  8. 2021Can machines learn to see without visual databases?cited by 2

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