mlsanityData to 7 Oct 2026

The Partially Observable History Process

arXiv 2111.08102 ↗First posted 15 Nov 2021cs.AI cs.GTcited by 2

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Abstract (arXiv)

We introduce the partially observable history process (POHP) formalism for reinforcement learning. POHP centers around the actions and observations of a single agent and abstracts away the presence of other players without reducing them to stochastic processes. Our formalism provides a streamlined interface for designing algorithms that defy categorization as exclusively single or multi-agent, and for developing theory that applies across these domains. We show how the POHP formalism unifies traditional models including the Markov decision process, the Markov game, the extensive-form game, and their partially observable extensions, without introducing burdensome technical machinery or violating the philosophical underpinnings of reinforcement learning. We illustrate the utility of our formalism by concisely exploring observable sequential rationality, examining some theoretical properties of general immediate regret minimization, and generalizing the extensive-form regret minimization (EFR) algorithm.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 5 of its 23 references that are in the map. First posted on arXiv 15 Nov 2021.

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5 of 23 references.

References · 5

  1. 2018Actor-Critic Policy Optimization in Partially Observable Multiagent Environmentscited by 35
  2. 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 35
  3. 2018Online Convex Optimization for Sequential Decision Processes and Extensive-Form Gamescited by 21
  4. 2020Hindsight and Sequential Rationality of Correlated Playcited by 21
  5. 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Gamescited by 14

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Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 1.

2 papers.