Mixture of Public and Private Distributions in Imperfect Information Games
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Abstract (arXiv)
In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting private information can lead to a highly exploitable performance. Yet, excessive attention to it leads to hesitations that are no longer consistent with our private information. In our work, we show that to improve performance, one must choose whether to use a player's private information. We extend our work by proposing a new belief distribution depending on the amount of private and public information desired. We empirically demonstrate an increase in performance and, with the aim of further improving performance, the new distribution should be used according to the position in the game. Our experiments have been done on multiple benchmarks and in multiple determinization-based algorithms (PIMC and IS-MCTS).
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 9 of its 27 references that are in the map. First posted on arXiv 23 May 2024.
Builds on
9 of 27 references.
References · 9
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
- 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 36
- 2019The αμ Search Algorithm for the Game of Bridgecited by 6
- 2019Improving Search with Supervised Learning in Trick-Based Card Gamescited by 5
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Citing papers per year: 2024: 1.
1 paper.