Principal Trade-off Analysis
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Abstract (arXiv)
How are the advantage relations between a set of agents playing a game organized and how do they reflect the structure of the game? In this paper, we illustrate "Principal Trade-off Analysis" (PTA), a decomposition method that embeds games into a low-dimensional feature space. We argue that the embeddings are more revealing than previously demonstrated by developing an analogy to Principal Component Analysis (PCA). PTA represents an arbitrary two-player zero-sum game as the weighted sum of pairs of orthogonal 2D feature planes. We show that the feature planes represent unique strategic trade-offs and truncation of the sequence provides insightful model reduction. We demonstrate the validity of PTA on a quartet of games (Kuhn poker, RPS+2, Blotto, and Pokemon). In Kuhn poker, PTA clearly identifies the trade-off between bluffing and calling. In Blotto, PTA identifies game symmetries, and specifies strategic trade-offs associated with distinct win conditions. These symmetries reveal limitations of PTA unaddressed in previous work. For Pokemon, PTA recovers clusters that naturally correspond to Pokemon types, correctly identifies the designed trade-off between those types, and discovers a rock-paper-scissor (RPS) cycle in the Pokemon generation type - all absent any specific information except game outcomes.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 57 references that are in the map. First posted on arXiv 9 Jun 2022.
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12 of 57 references.
References · 12
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
- 2018The Mechanics of n-Player Differentiable Gamescited by 118
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
- 2019AI-GAs: AI-generating algorithms, an alternate paradigm for producing general artificial intelligencecited by 86
- 2020Real World Games Look Like Spinning Topscited by 66
- 2018Re-evaluating Evaluationcited by 47
- 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
- 2018A Generalised Method for Empirical Game Theoretic Analysiscited by 15
- 2016An application of incomplete pairwise comparison matrices for ranking top tennis playerscited by 11
- 2020Nonconvex Matrix Completion with Linearly Parameterized Factorscited by 2
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