Re-evaluating Open-ended Evaluation of Large Language Models
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Abstract (arXiv)
Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are compared on user-submitted prompts, have emerged as a popular solution. Despite their many advantages, we show that the current Elo-based rating systems can be susceptible to and even reinforce biases in data, intentional or accidental, due to their sensitivity to redundancies. To address this issue, we propose evaluation as a 3-player game, and introduce novel game-theoretic solution concepts to ensure robustness to redundancy. We show that our method leads to intuitive ratings and provide insights into the competitive landscape of LLM development.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 28 of its 55 references that are in the map. First posted on arXiv 27 Feb 2025.
Builds on
28 of 55 references.
References · 28
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16 more
- 2024∞Bench: Extending Long Context Evaluation Beyond 100K Tokenscited by 367
- 2024Replacing Judges with Juries: Evaluating LLM Generations with a Panel of Diverse Modelscited by 326
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Built on by
Citing papers per year: 2025: 4; 2026: 4.
8 papers.
- 2025Self-Rewarding Rubric-Based Reinforcement Learning for Open-Ended Reasoningcited by 11
- 2026Evaluating LLMs When They Do Not Know the Answer: Statistical Evaluation of Mathematical Reasoning via Comparative Signalscited by 3
- 2025Industrial LLM-based Code Optimization under Regulation: A Mixture-of-Agents Approachcited by 2
- 2025Review of Hallucination Understanding in Large Language and Vision Modelscited by 2
- 2025Reward Models are Metrics in a Trench Coatcited by 2
- 2026Game Arena: Strategic LLM Evaluation in Competitive Environmentscited by 2
- 2026Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithmscited by 1
- 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Gamescited by 1
- 2026Game Arena: Strategic LLM Evaluation in Competitive Environments25 Sep 2026
- 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games11 Feb 2026
- 2026Evaluating LLMs When They Do Not Know the Answer: Statistical Evaluation of Mathematical Reasoning via Comparative Signals3 Feb 2026
- 2026Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms12 Jan 2026
- 2025Reward Models are Metrics in a Trench Coat3 Oct 2025
- 2025Review of Hallucination Understanding in Large Language and Vision Models26 Sep 2025
- 2025Self-Rewarding Rubric-Based Reinforcement Learning for Open-Ended Reasoning19 Sep 2025
- 2025Industrial LLM-based Code Optimization under Regulation: A Mixture-of-Agents Approach5 Aug 2025