Ordinal Potential-based Player Rating
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Abstract (arXiv)
It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak variant of ordinal potential games and show that Elo ratings actually do preserve transitivity when computed in the right space, using suitable invertible mappings. Leveraging this insight, we introduce a new game decomposition of an arbitrary game into transitive and cyclic components that is learnt using a neural network-based architecture and that prioritises capturing the sign pattern of the game, namely transitive and cyclic relations among strategies. We link our approach to the known concept of sign-rank, and evaluate our methodology using both toy examples and empirical data from real-world games.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 4 of its 26 references that are in the map. First posted on arXiv 8 Jun 2023.
Builds on
4 of 26 references.
References · 4
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
- 2020Real World Games Look Like Spinning Topscited by 66
- 2018Re-evaluating Evaluationcited by 47
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additivecited by 23
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Citing papers per year: 2025: 2.
2 papers.