mlsanityData to 13 Oct 2026

Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms

arXiv 2601.07651 ↗First posted 12 Jan 2026cs.AI cs.GT cs.LGcited by 1

Not on the map. Why?

Abstract (arXiv)

As intelligent agents become more generally-capable, i.e. able to master a wide variety of tasks, the complexity and cost of properly evaluating them rises significantly. Tasks that assess specific capabilities of the agents can be correlated and stochastic, requiring many samples for accurate comparisons, leading to added costs. In this paper, we propose a formal definition and a conceptual framework for active evaluation of agents across multiple tasks, which assesses the performance of ranking algorithms as a function of number of evaluation data samples. Rather than curating, filtering, or compressing existing data sets as a preprocessing step, we propose an online framing: on every iteration, the ranking algorithm chooses the task and agents to sample scores from. Then, evaluation algorithms report a ranking of agents on each iteration and their performance is assessed with respect to the ground truth ranking over time. Several baselines are compared under different experimental contexts, with synthetic generated data and simulated online access to real evaluation data from Atari game-playing agents. We find that the classical Elo rating system -- while it suffers from well-known failure modes, in theory -- is a consistently reliable choice for efficient reduction of ranking error in practice. A recently-proposed method, Soft Condorcet Optimization, shows comparable performance to Elo on synthetic data and significantly outperforms Elo on real Atari agent evaluation. When task variation from the ground truth is high, selecting tasks based on proportional representation leads to higher rate of ranking error reduction.

Key facts. Cited by 1 paper in the map (data through 13 Oct 2026). Builds on 15 of its 52 references that are in the map. First posted on arXiv 12 Jan 2026.

Builds on

15 of 52 references.

References · 15

  1. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,492
  2. 2019Introduction to Online Convex Optimizationcited by 798
  3. 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 790
  4. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 777
  5. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 302
  6. 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 268
  7. 2018Re-evaluating Evaluationcited by 47
  8. 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
  9. 2015Copeland Dueling Banditscited by 36
  10. 2016A Benchmark and Comparison of Active Learning for Logistic Regressioncited by 36
  11. 2024Inherent Trade-Offs between Diversity and Stability in Multi-Task Benchmarkscited by 26
  12. 2025Cost-Optimal Active AI Model Evaluationcited by 16
3 more
  1. 2025Re-evaluating Open-ended Evaluation of Large Language Modelscited by 8
  2. 2024Soft Condorcet Optimization for Ranking of General Agentscited by 3
  3. 2025Deviation Ratings: A General, Clone-Invariant Rating Methodcited by 2

Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2026: 1.

1 paper.