mlsanityData to 7 Oct 2026

Composing Efficient, Robust Tests for Policy Selection

arXiv 2306.07372 ↗First posted 12 Jun 2023cs.LG cs.AI cs.GTcited by 1

Not on the map. Why?

Abstract (arXiv)

Modern reinforcement learning systems produce many high-quality policies throughout the learning process. However, to choose which policy to actually deploy in the real world, they must be tested under an intractable number of environmental conditions. We introduce RPOSST, an algorithm to select a small set of test cases from a larger pool based on a relatively small number of sample evaluations. RPOSST treats the test case selection problem as a two-player game and optimizes a solution with provable k-of-N robustness, bounding the error relative to a test that used all the test cases in the pool. Empirical results demonstrate that RPOSST finds a small set of test cases that identify high quality policies in a toy one-shot game, poker datasets, and a high-fidelity racing simulator.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 20 of its 46 references that are in the map. First posted on arXiv 12 Jun 2023.

Builds on

20 of 46 references.

References · 20

  1. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
  2. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  3. 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
  4. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
  5. 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
  6. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  7. 2020Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learningcited by 60
  8. 2019α-Rank: Multi-Agent Evaluation by Evolutioncited by 50
  9. 2018Re-evaluating Evaluationcited by 47
  10. 2021Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learningcited by 41
  11. 2018Reinforcement Learning to Rank in E-Commerce Search Engine: Formalization, Analysis, and Applicationcited by 33
  12. 2019Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descentcited by 31
8 more
  1. 2019A Generalized Framework for Population Based Trainingcited by 22
  2. 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
  3. 2019An Alternative Cross Entropy Loss for Learning-to-Rankcited by 17
  4. 2020Stochastic Regret Minimization in Extensive-Form Gamescited by 17
  5. 2019Multiagent Evaluation under Incomplete Informationcited by 13
  6. 2022Anytime PSRO for Two-Player Zero-Sum Gamescited by 9
  7. 2021Robust Generalization and Safe Query-Specialization in Counterfactual Learning to Rankcited by 6
  8. 2020A Comparison of Self-Play Algorithms Under a Generalized Frameworkcited by 2

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.