Strength Estimation and Human-Like Strength Adjustment in Games
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Abstract (arXiv)
Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a strength estimator (SE) and an SE-based Monte Carlo tree search, denoted as SE-MCTS, which predicts strengths from games and offers different playing strengths with human styles. The strength estimator calculates strength scores and predicts ranks from games without direct human interaction. SE-MCTS utilizes the strength scores in a Monte Carlo tree search to adjust playing strength and style. We first conduct experiments in Go, a challenging board game with a wide range of ranks. Our strength estimator significantly achieves over 80% accuracy in predicting ranks by observing 15 games only, whereas the previous method reached 49% accuracy for 100 games. For strength adjustment, SE-MCTS successfully adjusts to designated ranks while achieving a 51.33% accuracy in aligning to human actions, outperforming a previous state-of-the-art, with only 42.56% accuracy. To demonstrate the generality of our strength system, we further apply SE and SE-MCTS to chess and obtain consistent results. These results show a promising approach to strength estimation and adjustment, enhancing human-AI interactions in games. Our code is available at https://rlg.iis.sinica.edu.tw/papers/strength-estimator.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 10 of its 38 references that are in the map. First posted on arXiv 24 Feb 2025.
Builds on
10 of 38 references.
References · 10
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2019α-Rank: Multi-Agent Evaluation by Evolutioncited by 51
- 2018Re-evaluating Evaluationcited by 47
- 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 39
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additivecited by 23
- 2023MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Gamescited by 14
- 2021AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training Partnercited by 5
- 2020Dynamic Difficulty Adjustment via Fast User Adaptationcited by 4
- 2020Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detectioncited by 2
- 2023Ordinal Potential-based Player Ratingcited by 2
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