mlsanityData to 7 Oct 2026

Modeling What Changes: Sparse, Residual World Models for Object-Centric Manipulation

arXiv 2609.02046 ↗First posted 2 Sep 2026cs.RO cs.AIcited by 0

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Monolithic world models predict the entire next state at every step, spending capacity re-predicting the static majority of a scene and injecting error into it. We ask whether explicitly modeling change (a per-object change gate plus a residual delta head that perturbs only the objects the gate flags) is a more effective and interpretable bias for physical prediction and control. On a MuJoCo tabletop pushing benchmark scaling from 3 to 8 objects, the sparse/residual model predicts next-state poses 2.5 to 4.6 times more accurately than a dense multilayer perceptron at 8.6 to 11.1 times fewer parameters, sustains change-detection F1 of 0.80 to 0.87 where the dense baseline is degenerate, transfers across object counts with zero retraining (99.4 percent F1 retention), and reaches about 90 percent of its full-data accuracy with a quarter of the data. In autoregressive rollout it compounds far less error, hugging the no-motion floor while the dense model drifts. Finally, inside a sampling-based planner, prediction-only models fail (though a true-simulator oracle solves the task with the identical planner, confirming the planner is sound), but once featurized and trained for the states a planner visits, the sparse model begins to plan (0.23 plus or minus 0.06 success over three seeds) while the dense monolith stays at zero at every seed. Modeling what changes, rather than re-predicting the whole world, is a simple, effective bias for object-centric physical AI; code, data generators, and all checkpoints will be released upon publication.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 14 of its 18 references that are in the map. First posted on arXiv 2 Sep 2026.

Builds on

14 of 18 references.

Closest ancestors · 1

Same direction, newest first

  1. 2016Learning to Poke by Poking: Experiential Learning of Intuitive Physics23 Jun

Other references · 13

  1. 2017Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layercited by 3,413
  2. 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
  3. 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
  4. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
  5. 2018World Modelscited by 1,444
  6. 2016The Concrete Distribution: A Continuous Relaxation of Discrete Random Variablescited by 1,135
  7. 2020Learning to Simulate Complex Physics with Graph Networkscited by 867
  8. 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Modelscited by 748
  9. 2016Interaction Networks for Learning about Objects, Relations and Physicscited by 503
  10. 2016Deep Visual Foresight for Planning Robot Motioncited by 276
  11. 2019Contrastive Learning of Structured World Modelscited by 206
  12. 2016SE3-Nets: Learning Rigid Body Motion using Deep Neural Networkscited by 48
1 more
  1. 2016More than a Million Ways to Be Pushed: A High-Fidelity Experimental Dataset of Planar Pushingcited by 30

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026DeltaWAM: Change-Centric Visual Foresight via Delta Tokens for an Efficient World-Action Model
  2. 2026World Models for Robotic Manipulation: A Survey
  3. 2026Bridge-WA: Predicting Where and How the World Changes for Robotic Action
  4. 2025Better World Models Can Lead to Better Post-Training Performance
  5. 2026Sandwich-Residuals: Parameter-Efficient Test-time Adaptation of World Models
  6. 2026Compact but Moving: Intervention-Relevant Geometry in Recurrent World Models
  7. 2026DeltaWAM: Distilling Action Tangent Fields into World Action Models
  8. 2026HCLSM: Hierarchical Causal Latent State Machines for Object-Centric World Modeling