mlsanityData to 14 Oct 2026

Point Cloud Sequence Encoding for Material-conditioned Graph Network Simulators

arXiv 2605.20978 ↗First posted 20 May 2026cs.LGcited by 0

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Abstract (arXiv)

Graph Network Simulators (GNSs) have emerged as powerful surrogates for complex physics-based simulation, offering inherent differentiability and orders-of-magnitude speedups over traditional solvers. However, GNSs typically assume access to the underlying material parameters, such as stiffness or viscosity, severely limiting their utility in realistic experimental settings. While recent meta-learning approaches address the parameter dependency by inferring properties from mesh trajectories, reconstructing a mesh from an observed scene is challenging. In this work, we introduce Point Cloud Encoding for Accurate Context Handling (PEACH), a novel framework that applies in-context learning on point clouds to adapt a learned simulator to unseen physical properties during inference. Our approach relies on a novel spatio-temporal point cloud sequence encoder, as well as two forms of auxiliary supervision to help improve simulation fidelity. We demonstrate that PEACH is capable of accurate zero-shot sim-to-real transfer on a challenging, dynamic scene. Experiments on simulation scenes show that PEACH even outperforms mesh-based baselines on prediction accuracy, while being much more practical for real-world deployment.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 43 of its 64 references that are in the map. First posted on arXiv 20 May 2026.

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43 of 64 references.

References · 43

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31 more
  1. 20243D Diffuser Actor: Policy Diffusion with 3D Scene Representationscited by 282
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  7. 2022DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulationcited by 84
  8. 2024Latent Neural Operator for Solving Forward and Inverse PDE Problemscited by 80
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  13. 2024Instant Policy: In-Context Imitation Learning via Graph Diffusioncited by 39
  14. 2024Equivariant Graph Neural Operator for Modeling 3D Dynamicscited by 38
  15. 2022Learning to Solve PDE-constrained Inverse Problems with Graph Networkscited by 37
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  19. 2025Adapt3R: Adaptive 3D Scene Representation for Domain Transfer in Imitation Learningcited by 17
  20. 2023Grounding Graph Network Simulators using Physical Sensor Observationscited by 15
  21. 2024Modeling the Real World with High-Density Visual Particle Dynamicscited by 12
  22. 2025Diffusion-Based Hierarchical Graph Neural Networks for Simulating Nonlinear Solid Mechanicscited by 10
  23. 2025PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learningcited by 10
  24. 2024Differentiable Physics-based System Identification for Robotic Manipulation of Elastoplastic Materialscited by 6
  25. 2025Meta-Learning for Physically-Constrained Neural System Identificationcited by 6
  26. 2023Fast Point Cloud to Mesh Reconstruction for Deformable Object Trackingcited by 5
  27. 2025AMBER: Adaptive Mesh Generation by Iterative Mesh Resolution Predictioncited by 4
  28. 2025MaNGO - Adaptable Graph Network Simulators via Meta-Learningcited by 3
  29. 2025Parameter-Efficient Conditioning for Material Generalization in Graph-Based Simulatorscited by 2
  30. 2024Reliable Uncertainty Quantification for Fiber Orientation in Composite Molding Processes using Multilevel Polynomial Surrogatescited by 1
  31. 2025Context-aware Learned Mesh-based Simulation via Trajectory-Level Meta-Learningcited by 1

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