Jerk-limited Real-time Trajectory Generation with Arbitrary Target States
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Abstract (arXiv)
We present Ruckig, an algorithm for Online Trajectory Generation (OTG) respecting third-order constraints and complete kinematic target states. Given any initial state of a system with multiple Degrees of Freedom (DoFs), Ruckig calculates a time-optimal trajectory to an arbitrary target state defined by its position, velocity, and acceleration limited by velocity, acceleration, and jerk constraints. The proposed algorithm and implementation allows three contributions: (1) To the best of our knowledge, we derive the first time-optimal OTG algorithm for arbitrary, multi-dimensional target states, in particular including non-zero target acceleration. (2) This is the first open-source prototype of time-optimal OTG with limited jerk and complete time synchronization for multiple DoFs. (3) Ruckig allows for directional velocity and acceleration limits, enabling robots to better use their dynamical resources. We evaluate the robustness and real-time capability of the proposed algorithm on a test suite with over 1,000,000,000 random trajectories as well as in real-world applications.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 May 2021.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 2; 2025: 4; 2026: 8.
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- 2024Open the Black Box: Step-based Policy Updates for Temporally-Correlated Episodic Reinforcement Learningcited by 12
- 2025Real-is-Sim: Bridging the Sim-to-Real Gap with a Dynamic Digital Twincited by 12
- 2026In-Context Robot Learning with VLM Agentscited by 8
- 2021Learning Robotic Manipulation Skills Using an Adaptive Force-Impedance Action Spacecited by 5
- 2025From Demonstrations to Safe Deployment: Path-Consistent Safety Filtering for Diffusion Policiescited by 5
- 2023State Representations as Incentives for Reinforcement Learning Agents: A Sim2Real Analysis on Robotic Graspingcited by 1
- 2024Learning Tactile Insertion in the Real Worldcited by 1
- 2025LeVR: A Modular VR Teleoperation Framework for Imitation Learning in Dexterous Manipulationcited by 1
- 2026YOR: Your Own Mobile Manipulator for Generalizable Roboticscited by 1
- 2026GROOVE: Geometry-Guided Reduction of Operational-Space Jerk in VLA Executioncited by 1
- 2025Zero-shot Whole-Body Manipulation with a Large-Scale Soft Robotic Torso via Guided Reinforcement Learningcited by 0
- 20261000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tenniscited by 0
4 more
- 2026SILO: Simulation-in-the-Loop Sim-to-Real Transfer for Multi-Stage Cable Routingcited by 0
- 2026Shielding for Higher-Order Safetycited by 0
- 2026JitterVLA: A Replay Benchmark for Motion Quality in VLA-Driven Human-Robot Manipulationcited by 0
- 2026YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluationcited by 0
- 2026YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation13 Oct 2026
- 2026JitterVLA: A Replay Benchmark for Motion Quality in VLA-Driven Human-Robot Manipulation9 Oct 2026
- 2026In-Context Robot Learning with VLM Agents16 Sep 2026
- 2026GROOVE: Geometry-Guided Reduction of Operational-Space Jerk in VLA Execution12 Sep 2026
- 2026Shielding for Higher-Order Safety4 Aug 2026
- 2026SILO: Simulation-in-the-Loop Sim-to-Real Transfer for Multi-Stage Cable Routing6 Jul 2026
- 20261000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tennis24 Jun 2026
- 2026YOR: Your Own Mobile Manipulator for Generalizable Robotics11 Feb 2026
- 2025From Demonstrations to Safe Deployment: Path-Consistent Safety Filtering for Diffusion Policies9 Nov 2025
- 2025Zero-shot Whole-Body Manipulation with a Large-Scale Soft Robotic Torso via Guided Reinforcement Learning28 Sep 2025
- 2025LeVR: A Modular VR Teleoperation Framework for Imitation Learning in Dexterous Manipulation17 Sep 2025
- 2025Real-is-Sim: Bridging the Sim-to-Real Gap with a Dynamic Digital Twin4 Apr 2025
4 more
- 2024Learning Tactile Insertion in the Real World1 May 2024
- 2024Open the Black Box: Step-based Policy Updates for Temporally-Correlated Episodic Reinforcement Learning21 Jan 2024
- 2023State Representations as Incentives for Reinforcement Learning Agents: A Sim2Real Analysis on Robotic Grasping21 Sep 2023
- 2021Learning Robotic Manipulation Skills Using an Adaptive Force-Impedance Action Space19 Oct 2021
- 2026In-Context Robot Learning with VLM Agentscited by 8
- 2026In-Context Robot Learning with VLM Agents16 Sep 2026
- 2025Real-is-Sim: Bridging the Sim-to-Real Gap with a Dynamic Digital Twincited by 12
- 2021Learning Robotic Manipulation Skills Using an Adaptive Force-Impedance Action Spacecited by 5
- 2023State Representations as Incentives for Reinforcement Learning Agents: A Sim2Real Analysis on Robotic Graspingcited by 1
- 2026YOR: Your Own Mobile Manipulator for Generalizable Roboticscited by 1
- 20261000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tenniscited by 0
- 2026SILO: Simulation-in-the-Loop Sim-to-Real Transfer for Multi-Stage Cable Routingcited by 0
- 2026Shielding for Higher-Order Safetycited by 0
- 2026Shielding for Higher-Order Safety4 Aug 2026
- 2026SILO: Simulation-in-the-Loop Sim-to-Real Transfer for Multi-Stage Cable Routing6 Jul 2026
- 20261000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tennis24 Jun 2026
- 2026YOR: Your Own Mobile Manipulator for Generalizable Robotics11 Feb 2026
- 2025Real-is-Sim: Bridging the Sim-to-Real Gap with a Dynamic Digital Twin4 Apr 2025
- 2023State Representations as Incentives for Reinforcement Learning Agents: A Sim2Real Analysis on Robotic Grasping21 Sep 2023
- 2021Learning Robotic Manipulation Skills Using an Adaptive Force-Impedance Action Space19 Oct 2021