SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
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Abstract (arXiv)
360-degree cameras streamline data collection for radiance field 3D reconstruction by capturing comprehensive scene data. However, traditional radiance field methods do not address the specific challenges inherent to 360-degree images. We present SC-OmniGS, a novel self-calibrating omnidirectional Gaussian splatting system for fast and accurate omnidirectional radiance field reconstruction using 360-degree images. Rather than converting 360-degree images to cube maps and performing perspective image calibration, we treat 360-degree images as a whole sphere and derive a mathematical framework that enables direct omnidirectional camera pose calibration accompanied by 3D Gaussians optimization. Furthermore, we introduce a differentiable omnidirectional camera model in order to rectify the distortion of real-world data for performance enhancement. Overall, the omnidirectional camera intrinsic model, extrinsic poses, and 3D Gaussians are jointly optimized by minimizing weighted spherical photometric loss. Extensive experiments have demonstrated that our proposed SC-OmniGS is able to recover a high-quality radiance field from noisy camera poses or even no pose prior in challenging scenarios characterized by wide baselines and non-object-centric configurations. The noticeable performance gain in the real-world dataset captured by consumer-grade omnidirectional cameras verifies the effectiveness of our general omnidirectional camera model in reducing the distortion of 360-degree images.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Feb 2025.
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Citing papers per year: 2025: 2; 2026: 6.
8 papers.
- 2025Self-Calibrating Gaussian Splatting for Large Field of View Reconstructioncited by 10
- 2025Seam360GS: Seamless 360deg Gaussian Splatting from Real-World Omnidirectional Imagescited by 6
- 2026360DVO: Deep Visual Odometry for Monocular 360-Degree Cameracited by 2
- 2026UniSHARP: Universal Sharp Monocular View Synthesiscited by 2
- 2026CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesiscited by 1
- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priorscited by 0
- 2026UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Camerascited by 0
- 2026Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstructioncited by 0
- 2026Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction9 Jul 2026
- 2026UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras29 Jun 2026
- 2026UniSHARP: Universal Sharp Monocular View Synthesis5 Jun 2026
- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors24 Mar 2026
- 2026CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis6 Mar 2026
- 2026360DVO: Deep Visual Odometry for Monocular 360-Degree Camera5 Jan 2026
- 2025Seam360GS: Seamless 360deg Gaussian Splatting from Real-World Omnidirectional Images27 Aug 2025
- 2025Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction13 Feb 2025