mlsanityData to 7 Oct 2026

EgoHumanoid: Unlocking In-the-Wild Loco-Manipulation with Robot-Free Egocentric Demonstration

arXiv 2602.10106 ↗First posted 10 Feb 2026cs.ROcited by 18

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Abstract (arXiv)

Human demonstrations offer rich environmental diversity and scale naturally, making them an appealing alternative to robot teleoperation. While this paradigm has advanced robot-arm manipulation, its potential for the more challenging, data-hungry problem of humanoid loco-manipulation remains largely unexplored. We present EgoHumanoid, the first framework to co-train a vision-language-action policy using abundant egocentric human demonstrations together with a limited amount of robot data, enabling humanoids to perform loco-manipulation across diverse real-world environments. To bridge the embodiment gap between humans and robots, including discrepancies in physical morphology and viewpoint, we introduce a systematic alignment pipeline spanning from hardware design to data processing. A portable system for scalable human data collection is developed, and we establish practical collection protocols to improve transferability. At the core of our human-to-humanoid alignment pipeline lies two key components. The view alignment reduces visual domain discrepancies caused by camera height and perspective variation. The action alignment maps human motions into a unified, kinematically feasible action space for humanoid control. Extensive real-world experiments demonstrate that incorporating robot-free egocentric data significantly outperforms robot-only baselines by 51%, particularly in unseen environments. Our analysis further reveals which behaviors transfer effectively and the potential for scaling human data.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Feb 2026.

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Citing papers per year: 2026: 18.

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  1. 2026HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulationcited by 10
  2. 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulationcited by 8
  3. 2026Zero-WAM: In-Context World-Action Modeling from Human Videos for Open-Ended Task Generalizationcited by 8
  4. 2026Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learningcited by 5
  5. 2026ActiveMimic: Egocentric Video Pretraining with Active Perceptioncited by 4
  6. 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulationcited by 4
  7. 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editingcited by 4
  8. 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Jointscited by 3
  9. 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 1
  10. 2026Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robotscited by 1
  11. 2026EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devicescited by 0
  12. 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting Worldcited by 0
6 more
  1. 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capturecited by 0
  2. 2026Ego-OSCAR: Egocentric Open source Stereo CAptuRe Systemcited by 0
  3. 2026One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulationcited by 0
  4. 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulationcited by 0
  5. 2026Blackout vs. Freeze: Analyzing Physical Failure Modes of VLAs under Camera Faultscited by 0
  6. 2026Being-M0.7: A Latent World-Action Model for Humanoid Robotscited by 0

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  1. 2026Towards a General Humanoid Loco-Manipulation Model via Egocentric Whole-Body Human Data Pretraining ↗
  2. 2026EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Models
  3. 2026Psi0: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation
  4. 2025In-N-On: Scaling Egocentric Manipulation with in-the-wild and on-task Data
  5. 2026IronMind: Scaling Humanoid Dexterous Manipulation via Camera-Space Ego-Centric Pretraining ↗
  6. 2026Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments
  7. 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control
  8. 2025EgoMI: Learning Active Vision and Whole-Body Manipulation from Egocentric Human Demonstrations