EgoMI: Learning Active Vision and Whole-Body Manipulation from Egocentric Human Demonstrations
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
Imitation learning from human demonstrations offers a promising approach for robot skill acquisition, but egocentric human data introduces fundamental challenges due to the embodiment gap. During manipulation, humans actively coordinate head and hand movements, continuously reposition their viewpoint and use pre-action visual fixation search strategies to locate relevant objects. These behaviors create dynamic, task-driven head motions that static robot sensing systems cannot replicate, leading to a significant distribution shift that degrades policy performance. We present EgoMI (Egocentric Manipulation Interface), a framework that captures synchronized end-effector and active head trajectories during manipulation tasks, resulting in data that can be retargeted to compatible semi-humanoid robot embodiments. To handle rapid and wide-spanning head viewpoint changes, we introduce a memory-augmented policy that selectively incorporates historical observations. We evaluate our approach on a bimanual robot equipped with an actuated camera head and find that policies with explicit head-motion modeling consistently outperform baseline methods. Results suggest that coordinated hand-eye learning with EgoMI effectively bridges the human-robot embodiment gap for robust imitation learning on semi-humanoid embodiments. Project page: https://egocentric-manipulation-interface.github.io
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. First posted on arXiv 31 Oct 2025.
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Citing papers per year: 2025: 2; 2026: 10.
12 papers.
- 2026Hy-Embodied-0.5-VLA: From Vision-Language-Action Models to a Real-World Robot Learning Stackcited by 20
- 2025Thinking in 360deg: Humanoid Visual Search in the Wildcited by 14
- 2025OPENTOUCH: Bringing Full-Hand Touch to Real-World Interactioncited by 11
- 2026SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Roboticscited by 6
- 2026Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learningcited by 5
- 2026ActiveMimic: Egocentric Video Pretraining with Active Perceptioncited by 4
- 2026MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planningcited by 3
- 2026TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learningcited by 2
- 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Controlcited by 0
- 2026ModPack: Extensible Teleoperation Interface for Bimanual Mobile Manipulationcited by 0
- 2026One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulationcited by 0
- 2026ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardwarecited by 0
- 2026ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware16 Sep 2026
- 2026One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulation26 Aug 2026
- 2026ModPack: Extensible Teleoperation Interface for Bimanual Mobile Manipulation21 Jul 2026
- 2026MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning15 Jul 2026
- 2026Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning15 Jul 2026
- 2026Hy-Embodied-0.5-VLA: From Vision-Language-Action Models to a Real-World Robot Learning Stack12 Jun 2026
- 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control7 Jun 2026
- 2026ActiveMimic: Egocentric Video Pretraining with Active Perception4 Jun 2026
- 2026TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning8 May 2026
- 2026SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Robotics12 Mar 2026
- 2025OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction18 Dec 2025
- 2025Thinking in 360deg: Humanoid Visual Search in the Wild25 Nov 2025
Similar, not cited
Close in wording, no citation either way
- 2024EgoMimic: Scaling Imitation Learning via Egocentric Video
- 2025EgoDemoGen: Egocentric Demonstration Generation for Viewpoint Generalization in Robotic Manipulation
- 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation
- 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videos
- 2026Towards a General Humanoid Loco-Manipulation Model via Egocentric Whole-Body Human Data Pretraining ↗
- 2026EgoHumanoid: Unlocking In-the-Wild Loco-Manipulation with Robot-Free Egocentric Demonstration
- 2025EgoBridge: Domain Adaptation for Generalizable Imitation from Egocentric Human Data
- 2026IronMind: Scaling Humanoid Dexterous Manipulation via Camera-Space Ego-Centric Pretraining ↗