4DGS-CC: A Contextual Coding Framework for 4D Gaussian Splatting Data Compression
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Abstract (arXiv)
Storage is a significant challenge in reconstructing dynamic scenes with 4D Gaussian Splatting (4DGS) data. In this work, we introduce 4DGS-CC, a contextual coding framework that compresses 4DGS data to meet specific storage constraints. Building upon the established deformable 3D Gaussian Splatting (3DGS) method, our approach decomposes 4DGS data into 4D neural voxels and a canonical 3DGS component, which are then compressed using Neural Voxel Contextual Coding (NVCC) and Vector Quantization Contextual Coding (VQCC), respectively. Specifically, we first decompose the 4D neural voxels into distinct quantized features by separating the temporal and spatial dimensions. To losslessly compress each quantized feature, we leverage the previously compressed features from the temporal and spatial dimensions as priors and apply NVCC to generate the spatiotemporal context for contextual coding. Next, we employ a codebook to store spherical harmonics information from canonical 3DGS as quantized vectors, which are then losslessly compressed by using VQCC with the auxiliary learned hyperpriors for contextual coding, thereby reducing redundancy within the codebook. By integrating NVCC and VQCC, our contextual coding framework, 4DGS-CC, enables multi-rate 4DGS data compression tailored to specific storage requirements. Extensive experiments on three 4DGS data compression benchmarks demonstrate that our method achieves an average storage reduction of approximately 12 times while maintaining rendering fidelity compared to our baseline 4DGS approach.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Apr 2025.
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Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 20253D Gaussian Splatting Data Compression with Mixture of Priorscited by 6
- 2025Optimized Minimal 4D Gaussian Splattingcited by 5
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fieldscited by 0
- 2026M3ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compressioncited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchorscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026M3ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression23 Aug 2026
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields5 Aug 2026
- 2025Optimized Minimal 4D Gaussian Splatting4 Oct 2025
- 20253D Gaussian Splatting Data Compression with Mixture of Priors6 May 2025