SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming
On the map: 3D reconstruction and neural rendering → 3D Gaussian splatting methods
Abstract (arXiv)
Dynamic 3D Gaussian Splatting (GS) enables high quality real-time rendering for immersive media, but its large representation size and frame-wise redundancy create significant challenges for adaptive streaming. This paper presents SplatStream, a fine granular scalable Gaussian splatting framework for dynamic 3D scene delivery. The proposed method decompose the GS scenes into quality and resolution layers, and introduces inter-layer predictive coding to achieve scalability. For temporal direction, B-frames are introduced to have temporal quality scalability. A lightweight cross-layer transformer based predictor is utilized for both cross layer and temporal predictions. In addition, a volume-opacity based importance measure is used for fine-grained Gaussian packetization, allowing visually important primitives to be transmitted earlier for progressive refinement. Finally, the scalable GS bitstream is mapped to an MPEG-DASH compatible sub-representation structure, enabling fine granular adaptive, low-latency delivery of dynamic Gaussian splatting content under bandwidth-varying conditions.
Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in 3D Gaussian splatting methods, one of 15 directions in 3D reconstruction and neural rendering. Builds on 9 of its 18 references that are in the map. First posted on arXiv 28 Jul 2026.
Builds on
9 of 18 references.
Closest ancestors · 9
Same direction, newest first
- 2026RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing23 Feb
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model31 May
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting15 Apr
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression21 Mar
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS7 Dec
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering30 Nov
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS28 Nov
- 2023Compact 3D Gaussian Representation for Radiance Field22 Nov
- 20233D Gaussian Splatting for Real-Time Radiance Field Rendering8 Aug
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- 2025Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content
- 2026GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System
- 2024LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compression
- 2025Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation
- 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
- 2026ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming