Scaling Sim-to-Real VLA Reinforcement Learning with Generative 3D Worlds
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
The strong performance of large vision-language models (VLMs) trained with reinforcement learning (RL) has motivated similar approaches for fine-tuning vision-language-action (VLA) models in robotics. Many recent works fine-tune VLAs directly in the real world to avoid addressing the sim-to-real gap. While real-world RL circumvents sim-to-real issues, it inherently limits the generality of the resulting VLA, as scaling scene and object diversity in the physical world is prohibitively difficult. This leads to the paradoxical outcome of transforming a broadly pretrained model into an overfitted, scene-specific policy. Training in simulation can instead provide access to diverse scenes, but designing those scenes is also costly. In this work, we show that VLAs can be RL fine-tuned across broad scene and object distributions and with reduced labor by leveraging 3D world generative models. Using these models together with a language-driven scene designer, we generate 100 diverse interactive scenes containing unique objects and backgrounds, enabling scalable and highly parallel policy learning. Starting from a pretrained imitation baseline, our approach increases simulation success from 9.7% up to 79.8% while achieving a 1.25× speedup in task completion time. We further demonstrate successful sim-to-real transfer enabled by the quality of the generated scenes together with domain randomization, improving real-world success from 21.7% to 75% and achieving a 1.13× speedup. Finally, we further highlight the benefits of leveraging the effectively unlimited data from 3D world generative models through an ablation study showing that increasing scene diversity directly improves zero-shot generalization.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 49 of its 52 references that are in the map. First posted on arXiv 19 Mar 2026.
Builds on
49 of 52 references.
Closest ancestors · 1
Same direction, newest first
Other references · 48
- 2023GPT-4 Technical Reportcited by 18,132
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,777
- 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,297
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
- 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,653
- 2025Group Sequence Policy Optimizationcited by 788
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2023BridgeData V2: A Dataset for Robot Learning at Scalecited by 634
- 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 601
- 2025SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Modelcited by 502
- 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
36 more
- 2025RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulationcited by 477
- 2025π*0.6: a VLA That Learns From Experiencecited by 280
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
- 2024Diffusion Policy Policy Optimizationcited by 255
- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
- 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 206
- 2024Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillationcited by 159
- 2025Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Materialcited by 157
- 2025Steering Your Diffusion Policy with Latent Space Reinforcement Learningcited by 149
- 2025SimpleVLA-RL: Scaling VLA Training via Reinforcement Learningcited by 141
- 2025ConRFT: A Reinforced Fine-tuning Method for VLA Models via Consistency Policycited by 139
- 2023Vision-Language Models as Success Detectorscited by 138
- 2025GraspVLA: a Grasping Foundation Model Pre-trained on Billion-scale Synthetic Action Datacited by 120
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2025What Can RL Bring to VLA Generalization? An Empirical Studycited by 102
- 2025Flow Matching Policy Gradientscited by 86
- 2025ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learningcited by 83
- 2025VLA-RFT: Vision-Language-Action Reinforcement Fine-tuning with Verified Rewards in World Simulatorscited by 65
- 2023Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learningcited by 49
- 2024DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Handscited by 37
- 2023Boosting Continuous Control with Consistency Policycited by 36
- 2025Much Ado About Noising: Dispelling the Myths of Generative Robotic Controlcited by 35
- 2025EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligencecited by 32
- 2025Shortcut Learning in Generalist Robot Policies: The Role of Dataset Diversity and Fragmentationcited by 31
- 2023Self-Improving Robots: End-to-End Autonomous Visuomotor Reinforcement Learningcited by 29
- 2022Don't Start From Scratch: Leveraging Prior Data to Automate Robotic Reinforcement Learningcited by 28
- 2025Self-Improving Embodied Foundation Modelscited by 28
- 2025Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstrationcited by 27
- 2025X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Realcited by 25
- 2025ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesiscited by 22
- 2025VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulationcited by 21
- 2024Continuously Improving Mobile Manipulation with Autonomous Real-World RLcited by 20
- 2025ClutterDexGrasp: A Sim-to-Real System for General Dexterous Grasping in Cluttered Scenescited by 10
- 2025Learning Multi-Stage Pick-and-Place with a Legged Mobile Manipulatorcited by 3
- 2025Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulationcited by 3
- 2025PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrationscited by 2
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2025RLinf-VLA: A Unified and Efficient Framework for Reinforcement Learning of Vision-Language-Action Models
- 2026Towards Practical World Model-based Reinforcement Learning for Vision-Language-Action Models
- 2025Improving Vision-Language-Action Model with Online Reinforcement Learning
- 2026RL-VLA3: A Flexible and Asynchronous Reinforcement Learning Framework for VLA Training
- 20243D-VLA: A 3D Vision-Language-Action Generative World Model
- 2026Rethinking Visual-Language-Action Model Scaling: Alignment, Mixture, and Regularization
- 2025From Intention to Execution: Probing the Generalization Boundaries of Vision-Language-Action Models
- 2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL