mlsanityData to 7 Oct 2026

Scaling Sim-to-Real VLA Reinforcement Learning with Generative 3D Worlds

arXiv 2603.18532 ↗First posted 19 Mar 2026cs.RO cs.AI cs.LGcited by 2

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

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Abstract (arXiv)

The strong performance of large vision-language models (VLMs) trained with reinforcement learning (RL) has motivated similar approaches for fine-tuning vision-language-action (VLA) models in robotics. Many recent works fine-tune VLAs directly in the real world to avoid addressing the sim-to-real gap. While real-world RL circumvents sim-to-real issues, it inherently limits the generality of the resulting VLA, as scaling scene and object diversity in the physical world is prohibitively difficult. This leads to the paradoxical outcome of transforming a broadly pretrained model into an overfitted, scene-specific policy. Training in simulation can instead provide access to diverse scenes, but designing those scenes is also costly. In this work, we show that VLAs can be RL fine-tuned across broad scene and object distributions and with reduced labor by leveraging 3D world generative models. Using these models together with a language-driven scene designer, we generate 100 diverse interactive scenes containing unique objects and backgrounds, enabling scalable and highly parallel policy learning. Starting from a pretrained imitation baseline, our approach increases simulation success from 9.7% up to 79.8% while achieving a 1.25× speedup in task completion time. We further demonstrate successful sim-to-real transfer enabled by the quality of the generated scenes together with domain randomization, improving real-world success from 21.7% to 75% and achieving a 1.13× speedup. Finally, we further highlight the benefits of leveraging the effectively unlimited data from 3D world generative models through an ablation study showing that increasing scene diversity directly improves zero-shot generalization.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 49 of its 52 references that are in the map. First posted on arXiv 19 Mar 2026.

Builds on

49 of 52 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success27 Feb

Other references · 48

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
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  5. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  6. 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,653
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  10. 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 601
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  12. 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
36 more
  1. 2025RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulationcited by 477
  2. 2025π*0.6: a VLA That Learns From Experiencecited by 280
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  4. 2024Diffusion Policy Policy Optimizationcited by 255
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  11. 2025ConRFT: A Reinforced Fine-tuning Method for VLA Models via Consistency Policycited by 139
  12. 2023Vision-Language Models as Success Detectorscited by 138
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  16. 2025Flow Matching Policy Gradientscited by 86
  17. 2025ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learningcited by 83
  18. 2025VLA-RFT: Vision-Language-Action Reinforcement Fine-tuning with Verified Rewards in World Simulatorscited by 65
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  22. 2025Much Ado About Noising: Dispelling the Myths of Generative Robotic Controlcited by 35
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  35. 2025Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulationcited by 3
  36. 2025PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrationscited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025RLinf-VLA: A Unified and Efficient Framework for Reinforcement Learning of Vision-Language-Action Models
  2. 2026Towards Practical World Model-based Reinforcement Learning for Vision-Language-Action Models
  3. 2025Improving Vision-Language-Action Model with Online Reinforcement Learning
  4. 2026RL-VLA3: A Flexible and Asynchronous Reinforcement Learning Framework for VLA Training
  5. 20243D-VLA: A 3D Vision-Language-Action Generative World Model
  6. 2026Rethinking Visual-Language-Action Model Scaling: Alignment, Mixture, and Regularization
  7. 2025From Intention to Execution: Probing the Generalization Boundaries of Vision-Language-Action Models
  8. 2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL