FrontierNet: Learning Visual Cues to Explore
Not on the map. Why?
Abstract (arXiv)
Exploration of unknown environments is crucial for autonomous robots; it allows them to actively reason and decide on what new data to acquire for different tasks, such as mapping, object discovery, and environmental assessment. Existing solutions, such as frontier-based exploration approaches, rely heavily on 3D map operations, which are limited by map quality and, more critically, often overlook valuable context from visual cues. This work aims at leveraging 2D visual cues for efficient autonomous exploration, addressing the limitations of extracting goal poses from a 3D map. We propose a visual-only frontier-based exploration system, with FrontierNet as its core component. FrontierNet is a learning-based model that (i) proposes frontiers, and (ii) predicts their information gain, from posed RGB images enhanced by monocular depth priors. Our approach provides an alternative to existing 3D-dependent goal-extraction approaches, achieving a 15% improvement in early-stage exploration efficiency, as validated through extensive simulations and real-world experiments. The project is available at https://github.com/cvg/FrontierNet.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 30 of its 47 references that are in the map. First posted on arXiv 8 Jan 2025.
Builds on
30 of 47 references.
References · 30
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18 more
- 2023How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontierscited by 53
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Built on by
Citing papers per year: 2025: 4; 2026: 7.
11 papers.
- 2025History-Augmented Vision-Language Models for Frontier-Based Zero-Shot Object Navigationcited by 4
- 2026OpenFrontier: General Navigation with Visual-Language Grounded Frontierscited by 3
- 2026Explore Like Humans: Autonomous Exploration with Online SG-Memo Construction for Embodied Agentscited by 3
- 2025HyPerNav: Hybrid Perception for Object-Oriented Navigation in Unknown Environmentcited by 2
- 2026LIME: Learning Intent-aware Camera Motion from Egocentric Videocited by 2
- 2025Sight Over Site: Perception-Aware Reinforcement Learning for Efficient Robotic Inspectioncited by 1
- 2025When Engineering Outruns Intelligence: Rethinking Instruction-Guided Navigationcited by 0
- 2026R2F: Repurposing Ray Frontiers for LLM-free Object Navigationcited by 0
- 2026WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoningcited by 0
- 2026EffiNav: Fusing Depth and Vision-Language for Efficient Object Goal Navigationcited by 0
- 2026Beyond Frontiers: Scene-Anomaly Guided Autonomous Explorationcited by 0
- 2026Beyond Frontiers: Scene-Anomaly Guided Autonomous Exploration17 Jul 2026
- 2026LIME: Learning Intent-aware Camera Motion from Egocentric Video2 Jul 2026
- 2026EffiNav: Fusing Depth and Vision-Language for Efficient Object Goal Navigation17 Jun 2026
- 2026WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning11 Jun 2026
- 2026Explore Like Humans: Autonomous Exploration with Online SG-Memo Construction for Embodied Agents21 Apr 2026
- 2026R2F: Repurposing Ray Frontiers for LLM-free Object Navigation9 Mar 2026
- 2026OpenFrontier: General Navigation with Visual-Language Grounded Frontiers5 Mar 2026
- 2025HyPerNav: Hybrid Perception for Object-Oriented Navigation in Unknown Environment27 Oct 2025
- 2025Sight Over Site: Perception-Aware Reinforcement Learning for Efficient Robotic Inspection22 Sep 2025
- 2025When Engineering Outruns Intelligence: Rethinking Instruction-Guided Navigation26 Jul 2025
- 2025History-Augmented Vision-Language Models for Frontier-Based Zero-Shot Object Navigation19 Jun 2025