SSEditor: Controllable Mask-to-Scene Generation with Diffusion Model
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Recent advancements in 3D diffusion-based semantic scene generation have gained attention. However, existing methods rely on unconditional generation and require multiple resampling steps when editing scenes, which significantly limits their controllability and flexibility. To this end, we propose SSEditor, a controllable Semantic Scene Editor that can generate specified target categories without multiple-step resampling. SSEditor employs a two-stage diffusion-based framework: (1) a 3D scene autoencoder is trained to obtain latent triplane features, and (2) a mask-conditional diffusion model is trained for customizable 3D semantic scene generation. In the second stage, we introduce a geometric-semantic fusion module that enhance the model's ability to learn geometric and semantic information. This ensures that objects are generated with correct positions, sizes, and categories. Extensive experiments on SemanticKITTI and CarlaSC demonstrate that SSEditor outperforms previous approaches in terms of controllability and flexibility in target generation, as well as the quality of semantic scene generation and reconstruction. More importantly, experiments on the unseen Occ-3D Waymo dataset show that SSEditor is capable of generating novel urban scenes, enabling the rapid construction of 3D scenes.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 17 of its 43 references that are in the map. First posted on arXiv 19 Nov 2024.
Builds on
17 of 43 references.
Closest ancestors · 3
Same direction, newest first
- 2023Pyramid Diffusion for Fine 3D Large Scene Generation20 Nov
- 2023Diffusion Probabilistic Models for Scene-Scale 3D Categorical Data2 Jan
- 2022LION: Latent Point Diffusion Models for 3D Shape Generation12 Oct
Other references · 14
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,585
- 2022Classifier-Free Diffusion Guidancecited by 5,847
- 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,614
- 2016Improved Techniques for Training GANscited by 2,970
- 2018Demystifying MMD GANscited by 1,293
- 2019DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstructioncited by 333
- 2023Occ3D: A Large-Scale 3D Occupancy Prediction Benchmark for Autonomous Drivingcited by 332
- 2017GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibriumcited by 213
- 2022Pretraining is All You Need for Image-to-Image Translationcited by 160
- 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 117
- 2024OccSora: 4D Occupancy Generation Models as World Simulators for Autonomous Drivingcited by 78
Built on by
Citing papers per year: 2025: 1; 2026: 1.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2025Layout2Scene: 3D Semantic Layout Guided Scene Generation via Geometry and Appearance Diffusion Priors
- 2023LAW-Diffusion: Complex Scene Generation by Diffusion with Layouts
- 2025TRELLISWorld: Training-Free World Generation from Object Generators
- 2026SemanticNVS: Improving Semantic Scene Understanding in Generative Novel View Synthesis
- 2024SemCity: Semantic Scene Generation with Triplane Diffusion
- 20243D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation
- 2026Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation
- 2024Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane