Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research
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Abstract (arXiv)
The development of radiance fields (RF), such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF), has revolutionized interactive photorealistic view synthesis and presents enormous opportunities for XR research and applications. However, despite the exponential growth of RF research, RF-related contributions to the XR community remain sparse. To better understand this research gap, we performed a systematic survey of current RF literature to analyze (i) how RF is envisioned for XR applications, (ii) how they have already been implemented, and (iii) the remaining research gaps. We collected 365 RF contributions related to XR from computer vision, computer graphics, robotics, multimedia, human-computer interaction, and XR communities, seeking to answer the above research questions. Among the 365 papers, we performed an analysis of 66 papers that already addressed a detailed aspect of RF research for XR. With this survey, we extended and positioned XR-specific RF research topics in the broader RF research field and provide a helpful resource for the XR community to navigate within the rapid development of RF research.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Aug 2025.
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Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusioncited by 1
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomycited by 1
- 2026Thermal is Always Wild: Characterizing and Addressing Challenges in Thermal-Only Novel View Synthesiscited by 0
- 2026Supercharging Thermal Gaussian Splatting with Depth Estimationcited by 0
- 2026DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Imagescited by 0
- 2026SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenescited by 0
- 2026SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes17 Sep 2026
- 2026DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images31 May 2026
- 2026Supercharging Thermal Gaussian Splatting with Depth Estimation28 May 2026
- 2026Thermal is Always Wild: Characterizing and Addressing Challenges in Thermal-Only Novel View Synthesis20 Mar 2026
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy29 Jan 2026
- 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusion20 Dec 2025