CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion-Blurred Images
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has gained significant attention for their high-quality novel view rendering, motivating research to address real-world challenges. A critical issue is the camera motion blur caused by movement during exposure, which hinders accurate 3D scene reconstruction. In this study, we propose CRiM-GS, a Continuous Rigid Motion-aware Gaussian Splatting that reconstructs precise 3D scenes from motion-blurred images while maintaining real-time rendering speed. Considering the complex motion patterns inherent in real-world camera movements, we predict continuous camera trajectories using neural ordinary differential equations (ODE). To ensure accurate modeling, we employ rigid body transformations with proper regularization, preserving object shape and size. Additionally, we introduce an adaptive distortion-aware transformation to compensate for potential nonlinear distortions, such as rolling shutter effects, and unpredictable camera movements. By revisiting fundamental camera theory and leveraging advanced neural training techniques, we achieve precise modeling of continuous camera trajectories. Extensive experiments demonstrate state-of-the-art performance both quantitatively and qualitatively on benchmark datasets.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Jul 2024.
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Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenescited by 1
- 2026Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Eventscited by 0
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Imagescited by 0
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images11 Aug 2026
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes8 May 2026
- 2026Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events21 Jan 2026
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video21 Apr 2025