mlsanityData to 7 Oct 2026

Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors

arXiv 2409.13392 ↗First posted 20 Sep 2024cs.CVcited by 10

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Abstract (arXiv)

Event cameras are bio-inspired sensors that output asynchronous and sparse event streams, instead of fixed frames. Benefiting from their distinct advantages, such as high dynamic range and high temporal resolution, event cameras have been applied to address 3D reconstruction, important for robotic mapping. Recently, neural rendering techniques, such as 3D Gaussian splatting (3DGS), have been shown successful in 3D reconstruction. However, it still remains under-explored how to develop an effective event-based 3DGS pipeline. In particular, as 3DGS typically depends on high-quality initialization and dense multiview constraints, a potential problem appears for the 3DGS optimization with events given its inherent sparse property. To this end, we propose a novel event-based 3DGS framework, named Elite-EvGS. Our key idea is to distill the prior knowledge from the off-the-shelf event-to-video (E2V) models to effectively reconstruct 3D scenes from events in a coarse-to-fine optimization manner. Specifically, to address the complexity of 3DGS initialization from events, we introduce a novel warm-up initialization strategy that optimizes a coarse 3DGS from the frames generated by E2V models and then incorporates events to refine the details. Then, we propose a progressive event supervision strategy that employs the window-slicing operation to progressively reduce the number of events used for supervision. This subtly relives the temporal randomness of the event frames, benefiting the optimization of local textural and global structural details. Experiments on the benchmark datasets demonstrate that Elite-EvGS can reconstruct 3D scenes with better textural and structural details. Meanwhile, our method yields plausible performance on the captured real-world data, including diverse challenging conditions, such as fast motion and low light scenes.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 21 of its 35 references that are in the map. First posted on arXiv 20 Sep 2024.

Builds on

21 of 35 references.

References · 21

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2019Event-based Vision: A Surveycited by 1,010
  4. 2019High Speed and High Dynamic Range Video with an Event Cameracited by 344
  5. 2019Events-to-Video: Bringing Modern Computer Vision to Event Camerascited by 191
  6. 2020Event-based Stereo Visual Odometrycited by 105
  7. 2018Event-based High Dynamic Range Image and Very High Frame Rate Video Generation using Conditional Generative Adversarial Networkscited by 97
  8. 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
  9. 2023Deep Learning for Event-based Vision: A Comprehensive Survey and Benchmarkscited by 90
  10. 2019Event-Based Motion Segmentation by Motion Compensationcited by 78
  11. 2018Semi-Dense 3D Reconstruction with a Stereo Event Cameracited by 67
  12. 2022Ev-NeRF: Event Based Neural Radiance Fieldcited by 59
9 more
  1. 2023Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motioncited by 44
  2. 2023HyperE2VID: Improving Event-Based Video Reconstruction via Hypernetworkscited by 37
  3. 2024OpenESS: Event-based Semantic Scene Understanding with Open Vocabulariescited by 37
  4. 2022Exploring Event Camera-based Odometry for Planetary Robotscited by 34
  5. 2024Relaxing Accurate Initialization Constraint for 3D Gaussian Splattingcited by 33
  6. 2024E2GS: Event Enhanced Gaussian Splattingcited by 26
  7. 2021Feature-based Event Stereo Visual Odometrycited by 13
  8. 2023Evetac: An Event-based Optical Tactile Sensor for Robotic Manipulationcited by 12
  9. 2023Segment Any Events via Weighted Adaptation of Pivotal Tokenscited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 5; 2026: 3.

10 papers.