mlsanityData to 7 Oct 2026

GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction

arXiv 2607.29037 ↗First posted 31 Jul 2026cs.CVcited by 1

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Abstract (arXiv)

Active 3D reconstruction relies on active view selection to maximize reconstruction fidelity under limited capture budgets. However, most existing methods rely on surrogate signals such as parameter uncertainty or geometric heuristics, but these signals are often misaligned with the ultimate goal: the fidelity of rendered predictions. We propose GO-PRE, a goal-oriented next-best-view selection framework that explicitly targets information gain in the prediction space. Specifically, we formulate the objective as maximizing the reduction of the average marginal predictive entropy over a user-specified target view manifold. GO-PRE supports interactive goal specification and yields an efficient acquisition rule that enables real-time computation of information gain. Extensive experiments across benchmarks demonstrate that GO-PRE consistently improves active reconstruction performance and provides more reliable uncertainty quantification compared to state-of-the-art methods.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 27 of its 46 references that are in the map. First posted on arXiv 31 Jul 2026.

Builds on

27 of 46 references.

References · 27

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  5. 2018Uncertainty Estimates and Multi-Hypotheses Networks for Optical Flowcited by 135
  6. 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 124
  7. 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 80
  8. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 63
  9. 2022Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fieldscited by 58
  10. 2022NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representationscited by 54
  11. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  12. 2020FUEL: Fast UAV Exploration using Incremental Frontier Structure and Hierarchical Planningcited by 42
15 more
  1. 2024GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstructioncited by 39
  2. 2024ActiveGS: Active Scene Reconstruction Using Gaussian Splattingcited by 34
  3. 2025ActiveGAMER: Active GAussian Mapping through Efficient Renderingcited by 19
  4. 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
  5. 2025GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D Reconstructioncited by 15
  6. 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fieldscited by 11
  7. 2022The Surface Edge Explorer (SEE): A measurement-direct approach to next best view planningcited by 9
  8. 2019FSMI: Fast computation of Shannon Mutual Information for information-theoretic mappingcited by 8
  9. 2024PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstructioncited by 8
  10. 2025These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field Modelscited by 6
  11. 2018Surface Edge Explorer (SEE): Planning Next Best Views Directly from 3D Observationscited by 5
  12. 2025Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequencescited by 5
  13. 2025View-Dependent Uncertainty Estimation of 3D Gaussian Splattingcited by 5
  14. 2025PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coveragecited by 4
  15. 2025Auto3R: Automated 3D Reconstruction and Scanning via Data-driven Uncertainty Quantificationcited by 4

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