RS-NeRF: Neural Radiance Fields from Rolling Shutter Images
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Abstract (arXiv)
Neural Radiance Fields (NeRFs) have become increasingly popular because of their impressive ability for novel view synthesis. However, their effectiveness is hindered by the Rolling Shutter (RS) effects commonly found in most camera systems. To solve this, we present RS-NeRF, a method designed to synthesize normal images from novel views using input with RS distortions. This involves a physical model that replicates the image formation process under RS conditions and jointly optimizes NeRF parameters and camera extrinsic for each image row. We further address the inherent shortcomings of the basic RS-NeRF model by delving into the RS characteristics and developing algorithms to enhance its functionality. First, we impose a smoothness regularization to better estimate trajectories and improve the synthesis quality, in line with the camera movement prior. We also identify and address a fundamental flaw in the vanilla RS model by introducing a multi-sampling algorithm. This new approach improves the model's performance by comprehensively exploiting the RGB data across different rows for each intermediate camera pose. Through rigorous experimentation, we demonstrate that RS-NeRF surpasses previous methods in both synthetic and real-world scenarios, proving its ability to correct RS-related distortions effectively. Codes and data available: https://github.com/MyNiuuu/RS-NeRF
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 26 of its 42 references that are in the map. First posted on arXiv 14 Jul 2024.
Builds on
26 of 42 references.
References · 26
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
14 more
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 121
- 2021T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesiscited by 88
- 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
- 2022E-NeRF: Neural Radiance Fields from a Moving Event Cameracited by 70
- 2022PANDORA: Polarization-Aided Neural Decomposition Of Radiancecited by 52
- 2022Aug-NeRF: Training Stronger Neural Radiance Fields with Triple-Level Physically-Grounded Augmentationscited by 46
- 2021Towards Rolling Shutter Correction and Deblurring in Dynamic Scenescited by 32
- 2021SUNet: Symmetric Undistortion Network for Rolling Shutter Correctioncited by 20
- 2021MBA-VO: Motion Blur Aware Visual Odometrycited by 16
- 2022Bringing Rolling Shutter Images Alive with Dual Reversed Distortioncited by 15
- 2022Context-Aware Video Reconstruction for Rolling Shutter Camerascited by 15
- 2022Learning Adaptive Warping for Real-World Rolling Shutter Correctioncited by 13
- 2023USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fieldscited by 11
Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 5.
8 papers.
- 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
- 2026ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagerycited by 3
- 2025Photoreal Scene Reconstruction from an Egocentric Devicecited by 2
- 2026Toward Robust and 3D-Aware RGB-NIR Imaging in the Darkcited by 2
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videoscited by 2
- 2025Every Camera Effect, Every Time, All at Once: 4D Gaussian Ray Tracing for Physics-based Camera Effect Data Generationcited by 0
- 2026Scanline-Aware Animatable Gaussian Avatars from Rolling-Shutter Videoscited by 0
- 2026HaRP: High Dynamic Range Photosequencing through Dual Reversed Shutter Scanningcited by 0
- 2026HaRP: High Dynamic Range Photosequencing through Dual Reversed Shutter Scanning23 Sep 2026
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videos4 Sep 2026
- 2026Scanline-Aware Animatable Gaussian Avatars from Rolling-Shutter Videos18 Aug 2026
- 2026Toward Robust and 3D-Aware RGB-NIR Imaging in the Dark31 Jul 2026
- 2026ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagery4 Jan 2026
- 2025Every Camera Effect, Every Time, All at Once: 4D Gaussian Ray Tracing for Physics-based Camera Effect Data Generation13 Sep 2025
- 2025Photoreal Scene Reconstruction from an Egocentric Device4 Jun 2025
- 2024Motion-Aware Animatable Gaussian Avatars Deblurring24 Nov 2024