mlsanityData to 14 Oct 2026

Log2Motion: Biomechanical Motion Synthesis from Touch Logs

arXiv 2601.21043 ↗First posted 28 Jan 2026cs.HC cs.AIcited by 1

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Abstract (arXiv)

Touch data from mobile devices are collected at scale but reveal little about the interactions that produce them. While biomechanical simulations can illuminate motor control processes, they have not yet been developed for touch interactions. To close this gap, we propose a novel computational problem: synthesizing plausible motion directly from logs. Our key insight is a reinforcement learning-driven musculoskeletal forward simulation that generates biomechanically plausible motion sequences consistent with events recorded in touch logs. We achieve this by integrating a software emulator into a physics simulator, allowing biomechanical models to manipulate real applications in real-time. Log2Motion produces rich syntheses of user movements from touch logs, including estimates of motion, speed, accuracy, and effort. We assess the plausibility of generated movements by comparing against human data from a motion capture study and prior findings, and demonstrate Log2Motion in a large-scale dataset. Biomechanical motion synthesis provides a new way to understand log data, illuminating the ergonomics and motor control underlying touch interactions.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 20 of its 107 references that are in the map. First posted on arXiv 28 Jan 2026.

Builds on

20 of 107 references.

References · 20

  1. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  2. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
  3. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
  4. 2021AndroidEnv: A Reinforcement Learning Platform for Androidcited by 90
  5. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  6. 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 70
  7. 2019Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuationcited by 23
  8. 2023SAR: Generalization of Physiological Agility and Dexterity via Synergistic Action Representationcited by 17
  9. 2020Reinforcement Learning Control of a Biomechanical Model of the Upper Extremitycited by 11
  10. 2025Chartist: Task-driven Eye Movement Control for Chart Readingcited by 8
  11. 2024SIM2VR: Towards Automated Biomechanical Testing in VRcited by 6
  12. 2023General-Purpose User Modeling with Behavioral Logs: A Snapchat Case Studycited by 4
8 more
  1. 2021What and How long: Prediction of Mobile App Engagementcited by 3
  2. 2023On the Forces of Driver Distraction: Explainable Predictions for the Visual Demand of In-Vehicle Touchscreen Interactionscited by 3
  3. 2025What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulationcited by 3
  4. 2025Increasing Interaction Fidelity: Training Routines for Biomechanical Models in HCIcited by 3
  5. 2025Arnold: A multi-task, multi-embodiment muscle transformer policycited by 2
  6. 2023Exploring Millions of User Interactions with ICEBOAT: Big Data Analytics for Automotive User Interfacescited by 1
  7. 2025Predicting Multitasking in Manual and Automated Driving with Optimal Supervisory Controlcited by 1
  8. 2025Mind & Motion: Opportunities and Applications of Integrating Biomechanics and Cognitive Models in HCIcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  1. 2025Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics
  2. 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotion
  3. 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
  4. 2026Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale
  5. 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation
  6. 2026MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning
  7. 2024Generating Realistic Arm Movements in Reinforcement Learning: A Quantitative Comparison of Reward Terms and Task Requirements
  8. 2025Human sensory-musculoskeletal modeling and control of whole-body movements