GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
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Abstract (arXiv)
With the emergence of large-scale Text-to-Image(T2I) models and implicit 3D representations like Neural Radiance Fields (NeRF), many text-driven generative editing methods based on NeRF have appeared. However, the implicit encoding of geometric and textural information poses challenges in accurately locating and controlling objects during editing. Recently, significant advancements have been made in the editing methods of 3D Gaussian Splatting, a real-time rendering technology that relies on explicit representation. However, these methods still suffer from issues including inaccurate localization and limited manipulation over editing. To tackle these challenges, we propose GSEditPro, a novel 3D scene editing framework which allows users to perform various creative and precise editing using text prompts only. Leveraging the explicit nature of the 3D Gaussian distribution, we introduce an attention-based progressive localization module to add semantic labels to each Gaussian during rendering. This enables precise localization on editing areas by classifying Gaussians based on their relevance to the editing prompts derived from cross-attention layers of the T2I model. Furthermore, we present an innovative editing optimization method based on 3D Gaussian Splatting, obtaining stable and refined editing results through the guidance of Score Distillation Sampling and pseudo ground truth. We prove the efficacy of our method through extensive experiments.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 9 of its 12 references that are in the map. First posted on arXiv 15 Nov 2024.
Builds on
9 of 12 references.
References · 9
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
- 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Scaling Autoregressive Models for Content-Rich Text-to-Image Generationcited by 1,287
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillationcited by 1,207
- 2021Cascaded Diffusion Models for High Fidelity Image Generationcited by 1,155
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
Built on by
Citing papers per year: 2025: 5; 2026: 1.
6 papers.
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Priorcited by 5
- 2025FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priorscited by 5
- 2025ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generationcited by 2
- 2025Rigidity-Aware 3D Gaussian Deformation from a Single Imagecited by 2
- 2026TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Maskingcited by 2
- 2026TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking1 Apr 2026
- 2025Rigidity-Aware 3D Gaussian Deformation from a Single Image26 Sep 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors2 May 2025
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior17 Apr 2025
- 2025ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generation3 Apr 2025