mlsanityData to 14 Oct 2026

SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians

arXiv 2504.12292 ↗First posted 16 Apr 2025cs.CV cs.AI cs.LGcited by 8

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Abstract (arXiv)

Accurate, real-time 3D reconstruction of human heads from monocular images and videos underlies numerous visual applications. As 3D ground truth data is hard to come by at scale, previous methods have sought to learn from abundant 2D videos in a self-supervised manner. Typically, this involves the use of differentiable mesh rendering, which is effective but faces limitations. To improve on this, we propose SHeaP (Self-supervised Head Geometry Predictor Learned via 2D Gaussians). Given a source image, we predict a 3DMM mesh and a set of Gaussians that are rigged to this mesh. We then reanimate this rigged head avatar to match a target frame, and backpropagate photometric losses to both the 3DMM and Gaussian prediction networks. We find that using Gaussians for rendering substantially improves the effectiveness of this self-supervised approach. Training solely on 2D data, our method surpasses existing self-supervised approaches in geometric evaluations on the NoW benchmark for neutral faces and a new benchmark for non-neutral expressions. Our method also produces highly expressive meshes, outperforming state-of-the-art in emotion classification.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 48 of its 67 references that are in the map. First posted on arXiv 16 Apr 2025.

Builds on

48 of 67 references.

References · 48

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36 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 6.

8 papers.