mlsanityData to 14 Oct 2026

Pok'eAI: A Goal-Generating, Battle-Optimizing Multi-agent System for Pokemon Red

arXiv 2506.23689 ↗First posted 30 Jun 2025cs.AI cs.MAcited by 1

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

We introduce Pok'eAI, the first text-based, multi-agent large language model (LLM) framework designed to autonomously play and progress through Pok'emon Red. Our system consists of three specialized agents-Planning, Execution, and Critique-each with its own memory bank, role, and skill set. The Planning Agent functions as the central brain, generating tasks to progress through the game. These tasks are then delegated to the Execution Agent, which carries them out within the game environment. Upon task completion, the Critique Agent evaluates the outcome to determine whether the objective was successfully achieved. Once verification is complete, control returns to the Planning Agent, forming a closed-loop decision-making system. As a preliminary step, we developed a battle module within the Execution Agent. Our results show that the battle AI achieves an average win rate of 80.8% across 50 wild encounters, only 6% lower than the performance of an experienced human player. Furthermore, we find that a model's battle performance correlates strongly with its LLM Arena score on language-related tasks, indicating a meaningful link between linguistic ability and strategic reasoning. Finally, our analysis of gameplay logs reveals that each LLM exhibits a unique playstyle, suggesting that individual models develop distinct strategic behaviors.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 5 of its 12 references that are in the map. First posted on arXiv 30 Jun 2025.

Builds on

5 of 12 references.

References · 5

  1. 2024Frontier Models are Capable of In-context Schemingcited by 287
  2. 2023Personality Traits in Large Language Modelscited by 169
  3. 2025The Danger of Overthinking: Examining the Reasoning-Action Dilemma in Agentic Taskscited by 152
  4. 2024BIG5-CHAT: Shaping LLM Personalities Through Training on Human-Grounded Datacited by 50
  5. 2022Conditional Imitation Learning for Multi-Agent Gamescited by 13

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Cited by year

Citing papers per year: 2025: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025A Multi-Agent Pokemon Tournament for Evaluating Strategic Reasoning of Large Language Models
  2. 2024PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Models
  3. 2025Large Language Models as Pok'emon Battle Agents: Strategic Play and Content Generation
  4. 2026Porimon: An LLM-Based Pokémon Battle Agent Enhanced by Long/Short-Term Knowledge Augmented Generation
  5. 2026PokeRL: Reinforcement Learning for Pokemon Red
  6. 2025Pok'eChamp: an Expert-level Minimax Language Agent
  7. 2025Pokemon Red via Reinforcement Learning
  8. 2026"Pharos Night: Crown Pursuit": An AI-Native Deck-Building and Tactical Arena Game Design Based on Multi-Agent Systems