Learning to Estimate External Forces of Human Motion in Video
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Abstract (arXiv)
Analyzing sports performance or preventing injuries requires capturing ground reaction forces (GRFs) exerted by the human body during certain movements. Standard practice uses physical markers paired with force plates in a controlled environment, but this is marred by high costs, lengthy implementation time, and variance in repeat experiments; hence, we propose GRF inference from video. While recent work has used LSTMs to estimate GRFs from 2D viewpoints, these can be limited in their modeling and representation capacity. First, we propose using a transformer architecture to tackle the GRF from video task, being the first to do so. Then we introduce a new loss to minimize high impact peaks in regressed curves. We also show that pre-training and multi-task learning on 2D-to-3D human pose estimation improves generalization to unseen motions. And pre-training on this different task provides good initial weights when finetuning on smaller (rarer) GRF datasets. We evaluate on LAAS Parkour and a newly collected ForcePose dataset; we show up to 19% decrease in error compared to prior approaches.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 24 of its 40 references that are in the map. First posted on arXiv 12 Jul 2022.
Builds on
24 of 40 references.
References · 24
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12 more
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Citing papers per year: 2024: 1; 2025: 2.
3 papers.