mlsanityData to 7 Oct 2026

ELLMA-T: an Embodied LLM-agent for Supporting English Language Learning in Social VR

arXiv 2410.02406 ↗First posted 3 Oct 2024cs.HCcited by 8

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

Many people struggle with learning a new language, with traditional tools falling short in providing contextualized learning tailored to each learner's needs. The recent development of large language models (LLMs) and embodied conversational agents (ECAs) in social virtual reality (VR) provide new opportunities to practice language learning in a contextualized and naturalistic way that takes into account the learner's language level and needs. To explore this opportunity, we developed ELLMA-T, an ECA that leverages an LLM (GPT-4) and situated learning framework for supporting learning English language in social VR (VRChat). Drawing on qualitative interviews (N=12), we reveal the potential of ELLMA-T to generate realistic, believable and context-specific role plays for agent-learner interaction in VR, and LLM's capability to provide initial language assessment and continuous feedback to learners. We provide five design implications for the future development of LLM-based language agents in social VR.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 13 of its 111 references that are in the map. First posted on arXiv 3 Oct 2024.

Builds on

13 of 111 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents24 Jun

Other references · 12

  1. 2020Language Models are Few-Shot Learnerscited by 32,199
  2. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
  3. 2023AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversationcited by 1,906
  4. 2023Harnessing the Power of LLMs in Practice: A Survey on ChatGPT and Beyondcited by 409
  5. 2024A Survey on Recent Advances in LLM-Based Multi-turn Dialogue Systemscited by 170
  6. 2023Chat-3D: Data-efficiently Tuning Large Language Model for Universal Dialogue of 3D Scenescited by 125
  7. 2024Hello Again! LLM-powered Personalized Agent for Long-term Dialoguecited by 121
  8. 2023CoMPosT: Characterizing and Evaluating Caricature in LLM Simulationscited by 94
  9. 2024"My agent understands me better": Integrating Dynamic Human-like Memory Recall and Consolidation in LLM-Based Agentscited by 29
  10. 2023On the application of Large Language Models for language teaching and assessment technologycited by 26
  11. 2023Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Textcited by 15
  12. 2024Using Adaptive Empathetic Responses for Teaching Englishcited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 5.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent
  2. 2025ConversAR: Exploring Embodied LLM-Powered Group Conversations in Augmented Reality for Second Language Learners
  3. 2026VirtualEnv: A Platform for Embodied AI Research
  4. 2023The Use of Multiple Conversational Agent Interlocutors in Learning
  5. 2024HELPER-X: A Unified Instructable Embodied Agent to Tackle Four Interactive Vision-Language Domains with Memory-Augmented Language Models
  6. 2024Takeaways from Applying LLM Capabilities to Multiple Conversational Avatars in a VR Pilot Study
  7. 2024OPEx: A Component-Wise Analysis of LLM-Centric Agents in Embodied Instruction Following
  8. 2026Dynamic Multimodal Expression Generation for LLM-Driven Pedagogical Agents: From User Experience Perspective