mlsanityData to 7 Oct 2026

EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting

arXiv 2407.13520 ↗First posted 18 Jul 2024cs.CVcited by 12

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Abstract (arXiv)

3D deblurring reconstruction techniques have recently seen significant advancements with the development of Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Although these techniques can recover relatively clear 3D reconstructions from blurry image inputs, they still face limitations in handling severe blurring and complex camera motion. To address these issues, we propose Event-assisted 3D Deblur Reconstruction with Gaussian Splatting (EaDeblur-GS), which integrates event camera data to enhance the robustness of 3DGS against motion blur. By employing an Adaptive Deviation Estimator (ADE) network to estimate Gaussian center deviations and using novel loss functions, EaDeblur-GS achieves sharp 3D reconstructions in real-time, demonstrating performance comparable to state-of-the-art methods.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 6 of its 9 references that are in the map. First posted on arXiv 18 Jul 2024.

Builds on

6 of 9 references.

References · 6

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  3. 2018Bringing a Blurry Frame Alive at High Frame-Rate with an Event Cameracited by 141
  4. 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
  5. 2024Deblurring 3D Gaussian Splattingcited by 66
  6. 2024EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Imagescited by 56

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 4; 2026: 3.

12 papers.