mlsanityData to 14 Oct 2026

Multimodal Generation of Novel Action Appearances for Synthetic-to-Real Recognition of Activities of Daily Living

arXiv 2208.01910 ↗First posted 3 Aug 2022cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Domain shifts, such as appearance changes, are a key challenge in real-world applications of activity recognition models, which range from assistive robotics and smart homes to driver observation in intelligent vehicles. For example, while simulations are an excellent way of economical data collection, a Synthetic-to-Real domain shift leads to a > 60% drop in accuracy when recognizing activities of Daily Living (ADLs). We tackle this challenge and introduce an activity domain generation framework which creates novel ADL appearances (novel domains) from different existing activity modalities (source domains) inferred from video training data. Our framework computes human poses, heatmaps of body joints, and optical flow maps and uses them alongside the original RGB videos to learn the essence of source domains in order to generate completely new ADL domains. The model is optimized by maximizing the distance between the existing source appearances and the generated novel appearances while ensuring that the semantics of an activity is preserved through an additional classification loss. While source data multimodality is an important concept in this design, our setup does not rely on multi-sensor setups, (i.e., all source modalities are inferred from a single video only.) The newly created activity domains are then integrated in the training of the ADL classification networks, resulting in models far less susceptible to changes in data distributions. Extensive experiments on the Synthetic-to-Real benchmark Sims4Action demonstrate the potential of the domain generation paradigm for cross-domain ADL recognition, setting new state-of-the-art results. Our code is publicly available at https://github.com/Zrrr1997/syn2real_DG

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 45 of its 64 references that are in the map. First posted on arXiv 3 Aug 2022.

Builds on

45 of 64 references.

References · 45

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  3. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,270
  4. 2013Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distancescited by 2,316
  5. 2017The Kinetics Human Action Video Datasetcited by 1,909
  6. 2016Instance Normalization: The Missing Ingredient for Fast Stylizationcited by 1,198
  7. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,143
  8. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
  9. 2021Generalizing to Unseen Domains: A Survey on Domain Generalizationcited by 766
  10. 2021Domain Generalization: A Surveycited by 764
  11. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  12. 2017Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?cited by 551
33 more
  1. 2016Hollywood in Homes: Crowdsourcing Data Collection for Activity Understandingcited by 537
  2. 2017Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classificationcited by 521
  3. 2018VirtualHome: Simulating Household Activities via Programscited by 415
  4. 2017Learning from Synthetic Humanscited by 359
  5. 2016RMPE: Regional Multi-person Pose Estimationcited by 340
  6. 2020Learning to Generate Novel Domains for Domain Generalizationcited by 296
  7. 2018CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmarkcited by 214
  8. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 194
  9. 2017Learning Spatio-Temporal Features with 3D Residual Networks for Action Recognitioncited by 178
  10. 2018Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networkscited by 174
  11. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  12. 2018The Limits and Potentials of Deep Learning for Roboticscited by 104
  13. 2019Temporal Attentive Alignment for Large-Scale Video Domain Adaptationcited by 100
  14. 2020A Short Note on the Kinetics-700-2020 Human Action Datasetcited by 92
  15. 2016Long-term Temporal Convolutions for Action Recognitioncited by 84
  16. 2018Pose Flow: Efficient Online Pose Trackingcited by 80
  17. 2020VPN: Learning Video-Pose Embedding for Activities of Daily Livingcited by 57
  18. 2019Adversarial Cross-Domain Action Recognition with Co-Attentioncited by 51
  19. 2019Synthetic Humans for Action Recognition from Unseen Viewpointscited by 46
  20. 2020Toyota Smarthome Untrimmed: Real-World Untrimmed Videos for Activity Detectioncited by 42
  21. 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
  22. 2016Procedural Generation of Videos to Train Deep Action Recognition Networkscited by 31
  23. 2019Open Set Domain Adaptation for Image and Action Recognitioncited by 31
  24. 2019Learning Object-Action Relations from Bimanual Human Demonstration Using Graph Networkscited by 29
  25. 2020HAMLET: A Hierarchical Multimodal Attention-based Human Activity Recognition Algorithmcited by 29
  26. 2020ElderSim: A Synthetic Data Generation Platform for Human Action Recognition in Eldercare Applicationscited by 29
  27. 2020ETRI-Activity3D: A Large-Scale RGB-D Dataset for Robots to Recognize Daily Activities of the Elderlycited by 26
  28. 2017Addressing Appearance Change in Outdoor Robotics with Adversarial Domain Adaptationcited by 22
  29. 2021Action Segmentation with Mixed Temporal Domain Adaptationcited by 21
  30. 2021Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Gamescited by 17
  31. 2019VideoDG: Generalizing Temporal Relations in Videos to Novel Domainscited by 14
  32. 2017Learning Human Pose Models from Synthesized Data for Robust RGB-D Action Recognitioncited by 6
  33. 2019RSA: Randomized Simulation as Augmentation for Robust Human Action Recognitioncited by 2

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.