mlsanityData to 14 Oct 2026

World2Minecraft: Occupancy-Driven Simulated Scenes Construction

arXiv 2604.27578 ↗First posted 30 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 45 references that are in the map. First posted on arXiv 30 Apr 2026.

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37 of 45 references.

References · 37

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25 more
  1. 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Modelscited by 96
  2. 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 95
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  25. 2025Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agentscited by 3

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