When is Mean-Field Reinforcement Learning Tractable and Relevant?
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Abstract (arXiv)
Mean-field reinforcement learning has become a popular theoretical framework for efficiently approximating large-scale multi-agent reinforcement learning (MARL) problems exhibiting symmetry. However, questions remain regarding the applicability of mean-field approximations: in particular, their approximation accuracy of real-world systems and conditions under which they become computationally tractable. We establish explicit finite-agent bounds for how well the MFG solution approximates the true N-player game for two popular mean-field solution concepts. Furthermore, for the first time, we establish explicit lower bounds indicating that MFGs are poor or uninformative at approximating N-player games assuming only Lipschitz dynamics and rewards. Finally, we analyze the computational complexity of solving MFGs with only Lipschitz properties and prove that they are in the class of textscPPAD-complete problems conjectured to be intractable, similar to general sum N player games. Our theoretical results underscore the limitations of MFGs and complement and justify existing work by proving difficulty in the absence of common theoretical assumptions.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Feb 2024.
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Citing papers per year: 2024: 3; 2025: 1; 2026: 2.
6 papers.
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
- 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Gamescited by 1
- 2026Mean-Field Reinforcement Learning without Synchronycited by 1
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
- 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
- 2026Stationary Robust Mean-Field Games under Model Mismatchescited by 0
- 2026Stationary Robust Mean-Field Games under Model Mismatches21 Jun 2026
- 2026Mean-Field Reinforcement Learning without Synchrony20 Feb 2026
- 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games6 Jun 2025
- 2024Last Iterate Convergence in Monotone Mean Field Games7 Oct 2024
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation21 Aug 2024
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games1 May 2024