mlsanityData to 14 Oct 2026

Graphon games: A statistical framework for network games and interventions

arXiv 1802.00080 ↗First posted 31 Jan 2018cs.GTcited by 8

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Abstract (arXiv)

In this paper, we present a unifying framework for analyzing equilibria and designing interventions for large network games sampled from a stochastic network formation process represented by a graphon. We first introduce a new class of infinite population games, termed graphon games, where a continuum of heterogeneous agents interact according to a graphon. After studying properties of equilibria in graphon games, we show that graphon equilibria can approximate equilibria of large network games sampled from the graphon. We next show that, under some regularity assumptions, the graphon approach enables the design of asymptotically optimal interventions via the solution of an optimization problem with much lower dimension than the one based on the entire network structure. We illustrate our framework on a synthetic dataset of rural villages and show that the graphon intervention can be computed efficiently and based solely on aggregated relational data.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 31 Jan 2018.

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Citing papers per year: 2021: 2; 2022: 1; 2023: 3; 2024: 1; 2025: 1.

8 papers.