mlsanityData to 7 Oct 2026

Learning Graphon Mean Field Games and Approximate Nash Equilibria

arXiv 2112.01280 ↗First posted 29 Nov 2021cs.GT cs.LG cs.MAcited by 28

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Abstract (arXiv)

Recent advances at the intersection of dense large graph limits and mean field games have begun to enable the scalable analysis of a broad class of dynamical sequential games with large numbers of agents. So far, results have been largely limited to graphon mean field systems with continuous-time diffusive or jump dynamics, typically without control and with little focus on computational methods. We propose a novel discrete-time formulation for graphon mean field games as the limit of non-linear dense graph Markov games with weak interaction. On the theoretical side, we give extensive and rigorous existence and approximation properties of the graphon mean field solution in sufficiently large systems. On the practical side, we provide general learning schemes for graphon mean field equilibria by either introducing agent equivalence classes or reformulating the graphon mean field system as a classical mean field system. By repeatedly finding a regularized optimal control solution and its generated mean field, we successfully obtain plausible approximate Nash equilibria in otherwise infeasible large dense graph games with many agents. Empirically, we are able to demonstrate on a number of examples that the finite-agent behavior comes increasingly close to the mean field behavior for our computed equilibria as the graph or system size grows, verifying our theory. More generally, we successfully apply policy gradient reinforcement learning in conjunction with sequential Monte Carlo methods.

Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). Builds on 34 of its 67 references that are in the map. First posted on arXiv 29 Nov 2021.

Builds on

34 of 67 references.

References · 34

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
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  8. 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 65
  9. 2019Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learningcited by 56
  10. 2019On the Convergence of Model Free Learning in Mean Field Gamescited by 45
  11. 2020Mean-Field Controls with Q-learning for Cooperative MARL: Convergence and Complexity Analysiscited by 44
  12. 2021Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learningcited by 38
22 more
  1. 2015Learning in Mean Field Games: the Fictitious Playcited by 37
  2. 2021On the Approximation of Cooperative Heterogeneous Multi-Agent Reinforcement Learning (MARL) using Mean Field Control (MFC)cited by 31
  3. 2021Mean Field Games Flock! The Reinforcement Learning Waycited by 30
  4. 2016Markov-Nash Equilibria in Mean-Field Games with Discounted Costcited by 29
  5. 2021Scaling up Mean Field Games with Online Mirror Descentcited by 29
  6. 2017Rates of Convergence of Spectral Methods for Graphon Estimationcited by 28
  7. 2021Generalization in Mean Field Games by Learning Master Policiescited by 28
  8. 2021Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approachcited by 27
  9. 2019Mean-field Markov decision processes with common noise and open-loop controlscited by 24
  10. 2018Cooperative and Distributed Reinforcement Learning of Drones for Field Coveragecited by 20
  11. 2018Decentralised Learning in Systems with Many, Many Strategic Agentscited by 19
  12. 2019Stochastic Graphon Games: I. The Static Casecited by 12
  13. 2016Mean-Field-Type Games in Engineeringcited by 11
  14. 2018Graphon Control of Large-scale Networks of Linear Systemscited by 11
  15. 2015Bellman equation and viscosity solutions for mean-field stochastic control problemcited by 10
  16. 2020A case study on stochastic games on large graphs in mean field and sparse regimescited by 9
  17. 2021Finite State Graphon Games with Applications to Epidemicscited by 9
  18. 2017Approximate Nash Equilibria in Partially Observed Stochastic Games with Mean-Field Interactionscited by 8
  19. 2018Graphon games: A statistical framework for network games and interventionscited by 8
  20. 2021Discrete-Time Mean Field Control with Environment Statescited by 7
  21. 2019Graphon-based sensitivity analysis of SIS epidemicscited by 4
  22. 2019Spectral Representations of Graphons in Very Large Network Systems Controlcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 5; 2023: 7; 2024: 8; 2025: 5; 2026: 3.

28 papers.

Sort:

  1. 2022Learning Sparse Graphon Mean Field Gamescited by 14
  2. 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
  3. 2024Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learningcited by 9
  4. 2023Mean-Field Control based Approximation of Multi-Agent Reinforcement Learning in Presence of a Non-decomposable Shared Global Statecited by 8
  5. 2023Learning Regularized Monotone Graphon Mean-Field Gamescited by 8
  6. 2024Efficient Reinforcement Learning for Global Decision Making in the Presence of Local Agents at Scalecited by 8
  7. 2022Can Mean Field Control (MFC) Approximate Cooperative Multi Agent Reinforcement Learning (MARL) with Non-Uniform Interaction?cited by 6
  8. 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
  9. 2024Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithmcited by 5
  10. 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
  11. 2022Mean Field Games on Weighted and Directed Graphs via Colored Digraphonscited by 3
  12. 2023Population-size-Aware Policy Optimization for Mean-Field Gamescited by 3
16 more
  1. 2024Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approachcited by 3
  2. 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learningcited by 2
  3. 2025Learning Mean Field Control on Sparse Graphscited by 2
  4. 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Gamescited by 2
  5. 2026Learning Approximate Nash Equilibria in Cooperative Multi-Agent Reinforcement Learning via Mean-Field Subsamplingcited by 2
  6. 2022Scalable Task-Driven Robotic Swarm Control via Collision Avoidance and Learning Mean-Field Controlcited by 1
  7. 2023MESOB: Balancing Equilibria & Social Optimalitycited by 1
  8. 2023Reinforcement Learning for SBM Graphon Games with Re-Samplingcited by 1
  9. 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networkscited by 1
  10. 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Gamescited by 1
  11. 2025Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysiscited by 1
  12. 2026Graphon Mean-Field Subsampling for Cooperative Heterogeneous Multi-Agent Reinforcement Learningcited by 1
  13. 2023Sparse Mean Field Load Balancing in Large Localized Queueing Systemscited by 0
  14. 2024A Deep Learning Method for Optimal Investment Under Relative Performance Criteria Among Heterogeneous Agentscited by 0
  15. 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
  16. 2026Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributionscited by 0