Finite State Graphon Games with Applications to Epidemics
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Abstract (arXiv)
We consider a game for a continuum of non-identical players evolving on a finite state space. Their heterogeneous interactions are represented by a graphon, which can be viewed as the limit of a dense random graph. The player's transition rates between the states depend on their own control and the interaction strengths with the other players. We develop a rigorous mathematical framework for this game and analyze Nash equilibria. We provide a sufficient condition for a Nash equilibrium and prove existence of solutions to a continuum of fully coupled forward-backward ordinary differential equations characterizing equilibria. Moreover, we propose a numerical approach based on machine learning tools and show experimental results on different applications to compartmental models in epidemiology.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Jun 2021.
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Citing papers per year: 2021: 1; 2022: 3; 2023: 2; 2024: 2; 2025: 1; 2026: 1.
10 papers.
- 2021Learning Graphon Mean Field Games and Approximate Nash Equilibriacited by 28
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 14
- 2022Learning Sparse Graphon Mean Field Gamescited by 14
- 2023Learning Regularized Monotone Graphon Mean-Field Gamescited by 9
- 2022Mean Field Games on Weighted and Directed Graphs via Colored Digraphonscited by 3
- 2025Reconciling Discrete-Time Mixed Policies and Continuous-Time Relaxed Controls in Reinforcement Learning and Stochastic Controlcited by 3
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learningcited by 2
- 2023Reinforcement Learning for SBM Graphon Games with Re-Samplingcited by 1
- 2024A Deep Learning Method for Optimal Investment Under Relative Performance Criteria Among Heterogeneous Agentscited by 0
- 2026Neural Parameter Calibration for Finite-State Mean Field Gamescited by 0
- 2026Neural Parameter Calibration for Finite-State Mean Field Games22 Jun 2026
- 2025Reconciling Discrete-Time Mixed Policies and Continuous-Time Relaxed Controls in Reinforcement Learning and Stochastic Control30 Apr 2025
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learning27 Aug 2024
- 2024A Deep Learning Method for Optimal Investment Under Relative Performance Criteria Among Heterogeneous Agents12 Feb 2024
- 2023Reinforcement Learning for SBM Graphon Games with Re-Sampling25 Oct 2023
- 2023Learning Regularized Monotone Graphon Mean-Field Games12 Oct 2023
- 2022Mean Field Games on Weighted and Directed Graphs via Colored Digraphons8 Sep 2022
- 2022Learning Sparse Graphon Mean Field Games8 Sep 2022
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning8 Sep 2022
- 2021Learning Graphon Mean Field Games and Approximate Nash Equilibria29 Nov 2021