mlsanityData to 14 Oct 2026

Do LLMs Beat Nash? Testing Decentralized Coordination in Self-Play Multi-Agent Games

arXiv 2608.12547 ↗First posted 12 Aug 2026cs.MA cs.ROcited by 1

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

Large language model agents deployed without a central controller are often assumed to require communication to coordinate their actions. We ask what remains possible without it: when independent instances of the same model cannot communicate, can they still reason about their counterparts well enough to exceed the standard game-theoretic baseline for uncoordinated play? We introduce a benchmark of one-shot, no-communication games in which each of thirteen language models is told only that its counterparts are running the same model and is evaluated against the Nash equilibrium of the underlying game. In two-player matrix games spanning seven archetypes and two to ten actions per player, two frontier-hosted models consistently exceed their Nash benchmark, approaching the optimal joint outcome in several archetypes, while most open-weight models achieve only partial gains that vary sharply by game structure. Performance degrades substantially in team-based games with four or more interchangeable agents, particularly as the action space grows, suggesting that whatever capability drives self-play gains in dyadic games does not transfer to larger multi-agent teams.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 10 of its 24 references that are in the map. First posted on arXiv 12 Aug 2026.

Builds on

10 of 24 references.

References · 10

  1. 2024The Llama 3 Herd of Modelscited by 14,715
  2. 2023Mistral 7Bcited by 3,164
  3. 2024Gemma 2: Improving Open Language Models at a Practical Sizecited by 1,998
  4. 2025Gemma 3 Technical Reportcited by 1,824
  5. 2025Phi-4-Mini Technical Report: Compact yet Powerful Multimodal Language Models via Mixture-of-LoRAscited by 521
  6. 2026Gemma 4 Technical Reportcited by 259
  7. 2023Playing repeated games with Large Language Modelscited by 217
  8. 2020"Other-Play" for Zero-Shot Coordinationcited by 198
  9. 2023LLM-Coordination: Evaluating and Analyzing Multi-agent Coordination Abilities in Large Language Modelscited by 68
  10. 2025Decentralized Multi-Agent Goal Assignment for Path Planning using Large Language Modelscited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  1. 2025Playing games with Large language models: Randomness and strategy
  2. 2026Game-Theoretic Lens on LLM-based Multi-Agent Systems
  3. 2026Coalition Formation in LLM Agent Networks: Stability Analysis and Convergence Guarantees
  4. 2026Competition and Cooperation of LLM Agents in Games
  5. 2026The Collaboration Tax: How Much LLM Multi-Agent Systems Pay to Coordinate
  6. 2026Be Careful Who You Trust: Coordination Dynamics under Corrupted Communication in LLM Multi-Agent Games
  7. 2025Humans expect rationality and cooperation from LLM opponents in strategic games
  8. 2025Evaluating LLMs in Open-Source Games