Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesis
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Abstract (arXiv)
Gaussian Splatting has been considered as a novel way for view synthesis of dynamic scenes, which shows great potential in AIoT applications such as digital twins. However, recent dynamic Gaussian Splatting methods significantly degrade when only sparse input views are available, limiting their applicability in practice. The issue arises from the incoherent learning of 4D geometry as input views decrease. This paper presents GC-4DGS, a novel framework that infuses geometric consistency into 4D Gaussian Splatting (4DGS), offering real-time and high-quality dynamic scene rendering from sparse input views. While learning-based Multi-View Stereo (MVS) and monocular depth estimators (MDEs) provide geometry priors, directly integrating these with 4DGS yields suboptimal results due to the ill-posed nature of sparse-input 4D geometric optimization. To address these problems, we introduce a dynamic consistency checking strategy to reduce estimation uncertainties of MVS across spacetime. Furthermore, we propose a global-local depth regularization approach to distill spatiotemporal-consistent geometric information from monocular depths, thereby enhancing the coherent geometry and appearance learning within the 4D volume. Extensive experiments on the popular N3DV and Technicolor datasets validate the effectiveness of GC-4DGS in rendering quality without sacrificing efficiency. Notably, our method outperforms RF-DeRF, the latest dynamic radiance field tailored for sparse-input dynamic view synthesis, and the original 4DGS by 2.62dB and 1.58dB in PSNR, respectively, with seamless deployability on resource-constrained IoT edge devices.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 27 of its 46 references that are in the map. First posted on arXiv 28 Nov 2025.
Builds on
27 of 46 references.
References · 27
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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- 2024Depth Anything V2cited by 1,422
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- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
15 more
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
- 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 87
- 2020Dense Hybrid Recurrent Multi-view Stereo Net with Dynamic Consistency Checkingcited by 81
- 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
- 2022MVSFormer: Multi-View Stereo by Learning Robust Image Features and Temperature-based Depthcited by 53
- 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
- 2024MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Viewscited by 29
- 2024Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesiscited by 11
- 2025Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VRcited by 8
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Citing papers per year: 2026: 3.
3 papers.
- 20264D Reconstruction from Sparse Dynamic Camerascited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devicescited by 0
- 2026S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devices20 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026