mlsanityData to 7 Oct 2026

SceneX: Procedural Controllable Large-scale Scene Generation

arXiv 2403.15698 ↗First posted 23 Mar 2024cs.CV cs.AIcited by 1

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling the creation of scalable, high-quality assets. However, PCG faces challenges such as limited modular diversity, high expertise requirements, and challenges in managing the diverse elements and structures in complex scenes. In this paper, we introduce a large-scale scene generation framework, SceneX, which can automatically produce high-quality procedural models according to designers' textual descriptions. Specifically, the proposed method comprises two components, PCGHub and PCGPlanner. The former encompasses an extensive collection of accessible procedural assets and thousands of hand-craft API documents to perform as a standard protocol for PCG controller. The latter aims to generate executable actions for Blender to produce controllable and precise 3D assets guided by the user's instructions. Extensive experiments demonstrated the capability of our method in controllable large-scale scene generation, including nature scenes and unbounded cities, as well as scene editing such as asset placement and season translation.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 20 of its 66 references that are in the map. First posted on arXiv 23 Mar 2024.

Builds on

20 of 66 references.

References · 20

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
  3. 2021Evaluating Large Language Models Trained on Codecited by 8,053
  4. 2023Mistral 7Bcited by 3,065
  5. 2023Sparks of Artificial General Intelligence: Early experiments with GPT-4cited by 2,579
  6. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  7. 2024Gemma: Open Models Based on Gemini Research and Technologycited by 889
  8. 2023VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Modelscited by 733
  9. 2023Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Modelscited by 659
  10. 2022Socratic Models: Composing Zero-Shot Multimodal Reasoning with Languagecited by 513
  11. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
  12. 2023MathPrompter: Mathematical Reasoning using Large Language Modelscited by 236
8 more
  1. 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 91
  2. 2023MindAgent: Emergent Gaming Interactioncited by 87
  3. 2022AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatarscited by 55
  4. 2023SceneWiz3D: Towards Text-guided 3D Scene Compositioncited by 54
  5. 2023Towards Interpretable Mental Health Analysis with Large Language Modelscited by 53
  6. 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 29
  7. 2023StyleAvatar3D: Leveraging Image-Text Diffusion Models for High-Fidelity 3D Avatar Generationcited by 25
  8. 2024FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenescited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025X-Scene: Large-Scale Driving Scene Generation with High Fidelity and Flexible Controllability
  2. 2025CustomX: Unified Character, Action, and Scene Customization in Video World Models
  3. 2026From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
  4. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code
  5. 2026WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generation
  6. 2025WorldCraft: Photo-Realistic 3D World Creation and Customization via LLM Agents
  7. 2025WorldGrow: Generating Infinite 3D World
  8. 2026SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation