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3D Engine-ready Photorealistic Avatars via Dynamic Textures

arXiv 2503.14943 ↗First posted 19 Mar 2025cs.CVcited by 0

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Abstract (arXiv)

As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly capture setups, making them impractical for mass usage among common consumers. Recent academic literature has found success in reconstructing humans from limited data using implicit representations (e.g., voxels used in NeRFs), which are able to produce impressive videos. However, these methods are incompatible with traditional rendering pipelines, making it difficult to use them in applications such as games. In this work, we propose an end-to-end pipeline that builds explicitly-represented photorealistic 3D avatars using standard 3D assets. Our key idea is the use of dynamically-generated textures to enhance the realism and visually mask deficiencies in the underlying mesh geometry. This allows for seamless integration with current graphics pipelines while achieving comparable visual quality to state-of-the-art 3D avatar generation methods.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 59 of its 84 references that are in the map. First posted on arXiv 19 Mar 2025.

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59 of 84 references.

References · 59

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38 more
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