A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games
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Abstract (arXiv)
Manual identification of visual bugs in video games is a resource-intensive and costly process, often demanding specialized domain knowledge. While supervised visual bug detection models offer a promising solution, their reliance on extensive labeled datasets presents a significant challenge due to the infrequent occurrence of such bugs. To overcome this limitation, we propose a hybrid Co-FineTuning (CFT) method that effectively integrates both labeled and unlabeled data. Our approach leverages labeled samples from the target game and diverse co-domain games, additionally incorporating unlabeled data to enhance feature representation learning. This strategy maximizes the utility of all available data, substantially reducing the dependency on labeled examples from the specific target game. The developed framework demonstrates enhanced scalability and adaptability, facilitating efficient visual bug detection across various game titles. Our experimental results show the robustness of the proposed method for game visual bug detection, exhibiting superior performance compared to conventional baselines across multiple gaming environments. Furthermore, CFT maintains competitive performance even when trained with only 50% of the labeled data from the target game.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 23 of its 32 references that are in the map. First posted on arXiv 4 Oct 2025.
Builds on
23 of 32 references.
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11 more
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Citing papers per year: 2026: 2.
2 papers.