mlsanityData to 7 Oct 2026

HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2

arXiv 2405.02005 ↗First posted 3 May 2024cs.CVcited by 1

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Abstract (arXiv)

In the fields of photogrammetry, computer vision and computer graphics, the task of neural 3D scene reconstruction has led to the exploration of various techniques. Among these, 3D Gaussian Splatting stands out for its explicit representation of scenes using 3D Gaussians, making it appealing for tasks like 3D point cloud extraction and surface reconstruction. Motivated by its potential, we address the domain of 3D scene reconstruction, aiming to leverage the capabilities of the Microsoft HoloLens 2 for instant 3D Gaussian Splatting. We present HoloGS, a novel workflow utilizing HoloLens sensor data, which bypasses the need for pre-processing steps like Structure from Motion by instantly accessing the required input data i.e. the images, camera poses and the point cloud from depth sensing. We provide comprehensive investigations, including the training process and the rendering quality, assessed through the Peak Signal-to-Noise Ratio, and the geometric 3D accuracy of the densified point cloud from Gaussian centers, measured by Chamfer Distance. We evaluate our approach on two self-captured scenes: An outdoor scene of a cultural heritage statue and an indoor scene of a fine-structured plant. Our results show that the HoloLens data, including RGB images, corresponding camera poses, and depth sensing based point clouds to initialize the Gaussians, are suitable as input for 3D Gaussian Splatting.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 13 of its 20 references that are in the map. First posted on arXiv 3 May 2024.

Builds on

13 of 20 references.

References · 13

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
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  5. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  6. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  7. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  8. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  9. 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
  10. 2021Improving neural implicit surfaces geometry with patch warpingcited by 136
  11. 2022Parallel Inversion of Neural Radiance Fields for Robust Pose Estimationcited by 55
  12. 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 51
1 more
  1. 20233D Density-Gradient based Edge Detection on Neural Radiance Fields (NeRFs) for Geometric Reconstructioncited by 4

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