mlsanityData to 7 Oct 2026

Probabilistic Implicit Scene Completion

arXiv 2204.01264 ↗First posted 4 Apr 2022cs.CVcited by 8

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Abstract (arXiv)

We propose a probabilistic shape completion method extended to the continuous geometry of large-scale 3D scenes. Real-world scans of 3D scenes suffer from a considerable amount of missing data cluttered with unsegmented objects. The problem of shape completion is inherently ill-posed, and high-quality result requires scalable solutions that consider multiple possible outcomes. We employ the Generative Cellular Automata that learns the multi-modal distribution and transform the formulation to process large-scale continuous geometry. The local continuous shape is incrementally generated as a sparse voxel embedding, which contains the latent code for each occupied cell. We formally derive that our training objective for the sparse voxel embedding maximizes the variational lower bound of the complete shape distribution and therefore our progressive generation constitutes a valid generative model. Experiments show that our model successfully generates diverse plausible scenes faithful to the input, especially when the input suffers from a significant amount of missing data. We also demonstrate that our approach outperforms deterministic models even in less ambiguous cases with a small amount of missing data, which infers that probabilistic formulation is crucial for high-quality geometry completion on input scans exhibiting any levels of completeness.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 34 of its 37 references that are in the map. First posted on arXiv 4 Apr 2022.

Builds on

34 of 37 references.

References · 34

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22 more
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Citing papers per year: 2023: 2; 2024: 3; 2025: 3.

8 papers.