Competing for Shareable Arms in Multi-Player Multi-Armed Bandits
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Abstract (arXiv)
Competitions for shareable and limited resources have long been studied with strategic agents. In reality, agents often have to learn and maximize the rewards of the resources at the same time. To design an individualized competing policy, we model the competition between agents in a novel multi-player multi-armed bandit (MPMAB) setting where players are selfish and aim to maximize their own rewards. In addition, when several players pull the same arm, we assume that these players averagely share the arms' rewards by expectation. Under this setting, we first analyze the Nash equilibrium when arms' rewards are known. Subsequently, we propose a novel Selfish MPMAB with Averaging Allocation (SMAA) approach based on the equilibrium. We theoretically demonstrate that SMAA could achieve a good regret guarantee for each player when all players follow the algorithm. Additionally, we establish that no single selfish player can significantly increase their rewards through deviation, nor can they detrimentally affect other players' rewards without incurring substantial losses for themselves. We finally validate the effectiveness of the method in extensive synthetic experiments.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 36 of its 66 references that are in the map. First posted on arXiv 30 May 2023.
Builds on
36 of 66 references.
References · 36
- 2019Introduction to Multi-Armed Banditscited by 481
- 2016Causal Bandits: Learning Good Interventions via Causal Inferencecited by 101
- 2015Linear Contextual Bandits with Knapsackscited by 82
- 2015Cascading Bandits: Learning to Rank in the Cascade Modelcited by 77
- 2019Competing Bandits in Matching Marketscited by 56
- 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 47
- 2020Bandit Learning in Decentralized Matching Marketscited by 46
- 2022Modeling Content Creator Incentives on Algorithm-Curated Platformscited by 35
- 2021Learning Equilibria in Matching Markets from Bandit Feedbackcited by 34
- 2018A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providerscited by 33
- 2022Supply-Side Equilibria in Recommender Systemscited by 33
- 2021Beyond log2(T) Regret for Decentralized Bandits in Matching Marketscited by 30
24 more
- 2023How Bad is Top-K Recommendation under Competing Content Creators?cited by 27
- 2020Decentralized Multi-player Multi-armed Bandits with No Collision Informationcited by 25
- 2018Multiplayer bandits without observing collision informationcited by 20
- 2022A survey on multi-player banditscited by 19
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalizationcited by 18
- 2020Selfish Robustness and Equilibria in Multi-Player Banditscited by 13
- 2019Multiplayer Bandit Learning, from Competition to Cooperationcited by 12
- 2021Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Informationcited by 11
- 2019Decentralized Heterogeneous Multi-Player Multi-Armed Bandits with Non-Zero Rewards on Collisionscited by 10
- 2022Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applicationscited by 10
- 2018Multi-User Multi-Armed Bandits for Uncoordinated Spectrum Accesscited by 9
- 2018From Recommendation Systems to Facility Location Gamescited by 9
- 2021Multi-player Multi-armed Bandits with Collision-Dependent Reward Distributionscited by 8
- 2023Online Learning in a Creator Economycited by 8
- 2021Resource Allocation in NOMA-based Self-Organizing Networks using Stochastic Multi-Armed Banditscited by 6
- 2021An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Banditcited by 6
- 2022Multiple-Play Stochastic Bandits with Shareable Finite-Capacity Armscited by 6
- 2018Convergence of Learning Dynamics in Information Retrieval Gamescited by 5
- 2021Dynamic Spectrum Access using Stochastic Multi-User Banditscited by 5
- 2018Learning to Coordinate in a Decentralized Cognitive Radio Network in Presence of Jammerscited by 4
- 2021Distributed learning in congested environments with partial informationcited by 4
- 2021Learning the Optimal Recommendation from Explorative Userscited by 3
- 2022Learning from a Learning User for Optimal Recommendationscited by 3
- 2022Product Ranking for Revenue Maximization with Multiple Purchasescited by 3
Built on by
Citing papers per year: 2024: 2; 2025: 4.
6 papers.
- 2024Optimistic Thompson Sampling for No-Regret Learning in Unknown Gamescited by 1
- 2025Heterogeneous Data Game: Characterizing the Model Competition Across Multiple Data Sourcescited by 1
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creatorscited by 0
- 2025Competitive Multi-armed Bandit Games for Resource Sharingcited by 0
- 2025Decentralized Asynchronous Multi-player Banditscited by 0
- 2025Multiple-play Stochastic Bandits with Prioritized Arm Capacity Sharingcited by 0
- 2025Multiple-play Stochastic Bandits with Prioritized Arm Capacity Sharing25 Dec 2025
- 2025Decentralized Asynchronous Multi-player Bandits30 Sep 2025
- 2025Heterogeneous Data Game: Characterizing the Model Competition Across Multiple Data Sources12 May 2025
- 2025Competitive Multi-armed Bandit Games for Resource Sharing26 Mar 2025
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators22 Mar 2024
- 2024Optimistic Thompson Sampling for No-Regret Learning in Unknown Games7 Feb 2024