mlsanityData to 7 Oct 2026

Optimistic Thompson Sampling for No-Regret Learning in Unknown Games

arXiv 2402.09456 ↗First posted 7 Feb 2024cs.LG cs.AI cs.GTcited by 1

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Abstract (arXiv)

This work tackles the complexities of multi-player scenarios in unknown games, where the primary challenge lies in navigating the uncertainty of the environment through bandit feedback alongside strategic decision-making. We introduce Thompson Sampling (TS)-based algorithms that exploit the information of opponents' actions and reward structures, leading to a substantial reduction in experimental budgets -- achieving over tenfold improvements compared to conventional approaches. Notably, our algorithms demonstrate that, given specific reward structures, the regret bound depends logarithmically on the total action space, significantly alleviating the curse of multi-player. Furthermore, we unveil the Optimism-then-NoRegret (OTN) framework, a pioneering methodology that seamlessly incorporates our advancements with established algorithms, showcasing its utility in practical scenarios such as traffic routing and radar sensing in the real world.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 48 references that are in the map. First posted on arXiv 7 Feb 2024.

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16 of 48 references.

References · 16

  1. 2017A Tutorial on Thompson Samplingcited by 420
  2. 2015Fast Convergence of Regularized Learning in Gamescited by 149
  3. 2015Explore no more: Improved high-probability regret bounds for non-stochastic banditscited by 120
  4. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  5. 2021Feel-Good Thompson Sampling for Contextual Bandits and Reinforcement Learningcited by 65
  6. 2020Hedging in games: Faster convergence of external and swap regretscited by 57
  7. 2021Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibriumcited by 51
  8. 2022Model-based RL with Optimistic Posterior Sampling: Structural Conditions and Sample Complexitycited by 31
  9. 2019Old Dog Learns New Tricks: Randomized UCB for Bandit Problemscited by 21
  10. 2019No-Regret Learning in Unknown Games with Correlated Payoffscited by 18
  11. 2020Matrix games with bandit feedbackcited by 14
  12. 2023Regret Matching+: (In)Stability and Fast Convergence in Gamescited by 13
4 more
  1. 2018Game of Thrones: Fully Distributed Learning for Multi-Player Banditscited by 12
  2. 2019Multiplayer Bandit Learning, from Competition to Cooperationcited by 12
  3. 2023Competing for Shareable Arms in Multi-Player Multi-Armed Banditscited by 6
  4. 2020Distributed No-Regret Learning in Multi-Agent Systemscited by 3

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