Online Learning in a Creator Economy
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Abstract (arXiv)
The creator economy has revolutionized the way individuals can profit through online platforms. In this paper, we initiate the study of online learning in the creator economy by modeling the creator economy as a three-party game between the users, platform, and content creators, with the platform interacting with the content creator under a principal-agent model through contracts to encourage better content. Additionally, the platform interacts with the users to recommend new content, receive an evaluation, and ultimately profit from the content, which can be modeled as a recommender system. Our study aims to explore how the platform can jointly optimize the contract and recommender system to maximize the utility in an online learning fashion. We primarily analyze and compare two families of contracts: return-based contracts and feature-based contracts. Return-based contracts pay the content creator a fraction of the reward the platform gains. In contrast, feature-based contracts pay the content creator based on the quality or features of the content, regardless of the reward the platform receives. We show that under smoothness assumptions, the joint optimization of return-based contracts and recommendation policy provides a regret Theta(T2/3). For the feature-based contract, we introduce a definition of intrinsic dimension d to characterize the hardness of learning the contract and provide an upper bound on the regret O(T(d+1)/(d+2)). The upper bound is tight for the linear family.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 22 of its 55 references that are in the map. First posted on arXiv 19 May 2023.
Builds on
22 of 55 references.
References · 22
- 2020Performative Predictioncited by 327
- 2015Strategic Classificationcited by 257
- 2017Deep Learning based Recommender System: A Survey and New Perspectivescited by 136
- 2017Strategic Classification from Revealed Preferencescited by 128
- 2013Bandits and Experts in Metric Spacescited by 63
- 2021Who Leads and Who Follows in Strategic Classification?cited by 53
- 2013Empirical Analysis of Predictive Algorithms for Collaborative Filteringcited by 47
- 2014Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problemscited by 46
- 2022Regret Minimization with Performative Feedbackcited by 40
- 2022The Sample Complexity of Online Contract Designcited by 35
- 2018Simple versus Optimal Contractscited by 33
- 2022Supply-Side Equilibria in Recommender Systemscited by 33
10 more
- 2021Strategic Instrumental Variable Regression: Recovering Causal Relationships From Strategic Responsescited by 32
- 2023How Bad is Top-K Recommendation under Competing Content Creators?cited by 27
- 2020Contracts under Moral Hazard and Adverse Selectioncited by 21
- 2020The Complexity of Contractscited by 16
- 2022Principal-Agent Hypothesis Testingcited by 14
- 2018Learning Approximately Optimal Contractscited by 12
- 2021Bayesian Agency: Linear versus Tractable Contractscited by 12
- 2022Designing Menus of Contracts Efficiently: The Power of Randomizationcited by 10
- 2022Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instrumentscited by 9
- 2019Learning Strategy-Aware Linear Classifierscited by 4
Built on by
Citing papers per year: 2023: 2; 2024: 4; 2025: 0; 2026: 2.
8 papers.
- 2024Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platformscited by 13
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Banditscited by 6
- 2023Matching of Users and Creators in Two-Sided Markets with Departurescited by 5
- 2024Contractual Reinforcement Learning: Pulling Arms with Invisible Handscited by 5
- 2024How to Strategize Human Content Creation in the Era of GenAI?cited by 4
- 2024Principal-Agent Bandit Games with Self-Interested and Exploratory Learning Agentscited by 2
- 2026Creator Incentives in Recommender Systems: A Cooperative Game-Theoretic Approach for Stable and Fair Collaboration in Multi-Agent Banditscited by 2
- 2026Content Creation with Spillovers: An Incentive Design Approachcited by 0
- 2026Creator Incentives in Recommender Systems: A Cooperative Game-Theoretic Approach for Stable and Fair Collaboration in Multi-Agent Bandits9 Apr 2026
- 2026Content Creation with Spillovers: An Incentive Design Approach15 Mar 2026
- 2024Principal-Agent Bandit Games with Self-Interested and Exploratory Learning Agents20 Dec 2024
- 2024Contractual Reinforcement Learning: Pulling Arms with Invisible Hands1 Jul 2024
- 2024How to Strategize Human Content Creation in the Era of GenAI?7 Jun 2024
- 2024Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platforms18 Jan 2024
- 2023Matching of Users and Creators in Two-Sided Markets with Departures30 Dec 2023
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Bandits30 May 2023