Decentralized Asynchronous Multi-player Bandits
Not on the map. Why?
Abstract (arXiv)
In recent years, multi-player multi-armed bandits (MP-MAB) have been extensively studied due to their wide applications in cognitive radio networks and Internet of Things systems. While most existing research on MP-MAB focuses on synchronized settings, real-world systems are often decentralized and asynchronous, where players may enter or leave the system at arbitrary times, and do not have a global clock. This decentralized asynchronous setting introduces two major challenges. First, without a global time, players cannot implicitly coordinate their actions through time, making it difficult to avoid collisions. Second, it is important to detect how many players are in the system, but doing so may cost a lot. In this paper, we address the challenges posed by such a fully asynchronous setting in a decentralized environment. We develop a novel algorithm in which players adaptively change between exploration and exploitation. During exploration, players uniformly pull their arms, reducing the probability of collisions and effectively mitigating the first challenge. Meanwhile, players continue pulling arms currently exploited by others with a small probability, enabling them to detect when a player has left, thereby addressing the second challenge. We prove that our algorithm achieves a regret of O(√T log T + log T/Delta2), where Delta is the minimum expected reward gap between any two arms. To the best of our knowledge, this is the first efficient MP-MAB algorithm in the asynchronous and decentralized environment. Extensive experiments further validate the effectiveness and robustness of our algorithm, demonstrating its applicability to real-world scenarios.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 13 of its 41 references that are in the map. First posted on arXiv 30 Sep 2025.
Builds on
13 of 41 references.
References · 13
- 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 47
- 2015Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Playscited by 38
- 2020Decentralized Multi-player Multi-armed Bandits with No Collision Informationcited by 25
- 2018Multiplayer bandits without observing collision informationcited by 20
- 2022A survey on multi-player banditscited by 19
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalizationcited by 18
- 2021Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Informationcited by 11
- 2022Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applicationscited by 10
- 2021Multi-player Multi-armed Bandits with Collision-Dependent Reward Distributionscited by 8
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Banditscited by 6
- 2021A High Performance, Low Complexity Algorithm for Multi-Player Bandits Without Collision Sensing Informationcited by 2
- 2022Decentralized Stochastic Multi-Player Multi-Armed Walking Banditscited by 2
1 more
- 2022Multi-Player Bandits Robust to Adversarial Collisionscited by 1
Built on by
Not cited yet.