Competitive Multi-armed Bandit Games for Resource Sharing
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Abstract (arXiv)
In modern resource-sharing systems, multiple agents access limited resources with unknown stochastic conditions to perform tasks. When multiple agents access the same resource (arm) simultaneously, they compete for successful usage, leading to contention and reduced rewards. This motivates our study of competitive multi-armed bandit (CMAB) games. In this paper, we study a new N-player K-arm competitive MAB game, where non-myopic players (agents) compete with each other to form diverse private estimations of unknown arms over time. Their possible collisions on same arms and time-varying nature of arm rewards make the policy analysis more involved than existing studies for myopic players. We explicitly analyze the threshold-based structures of social optimum and existing selfish policy, showing that the latter causes prolonged convergence time Omega(fracKη2ln(fracKNδ)), while socially optimal policy with coordinated communication reduces it to O(fracKNη2ln(fracKδ)). Based on the comparison, we prove that the competition among selfish players for the best arm can result in an infinite price of anarchy (PoA), indicating an arbitrarily large efficiency loss compared to social optimum. We further prove that no informational (non-monetary) mechanism (including Bayesian persuasion) can reduce the infinite PoA, as the strategic misreporting by non-myopic players undermines such approaches. To address this, we propose a Combined Informational and Side-Payment (CISP) mechanism, which provides socially optimal arm recommendations with proper informational and monetary incentives to players according to their time-varying private beliefs. Our CISP mechanism keeps ex-post budget balanced for social planner and ensures truthful reporting from players, achieving the minimum PoA=1 and same convergence time as social optimum.
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References · 20
- 2015Bayesian Incentive-Compatible Bandit Explorationcited by 53
- 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 47
- 2016Bayesian Exploration: Incentivizing Exploration in Bayesian Gamescited by 37
- 2017Information Directed Sampling for Stochastic Bandits with Graph Feedbackcited by 24
- 2016Learning Unknown Service Rates in Queues: A Multi-Armed Bandit Approachcited by 19
- 2020Selfish Robustness and Equilibria in Multi-Player Banditscited by 13
- 2019Multiplayer Bandit Learning, from Competition to Cooperationcited by 12
- 2021Exploration and Incentives in Reinforcement Learningcited by 11
- 2022Distributed Bandits with Heterogeneous Agentscited by 9
- 2021Decentralized Learning in Online Queuing Systemscited by 8
- 2024Optimizing Resource Allocation for Multi-modal Semantic Communication in Mobile AIGC Networks: A Diffusion-based Game Approachcited by 7
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Banditscited by 6
8 more
- 2019Learning an Unknown Network State in Routing Gamescited by 3
- 2022When Congestion Games Meet Mobile Crowdsourcing: Selective Information Disclosurecited by 3
- 2022Decentralized Stochastic Multi-Player Multi-Armed Walking Banditscited by 2
- 2024Human-in-the-loop Learning for Dynamic Congestion Gamescited by 2
- 2024Distributed Learning for Dynamic Congestion Gamescited by 2
- 2024To Optimize Human-in-the-loop Learning in Repeated Routing Gamescited by 2
- 2020Social Learning in Nonatomic Routing Gamescited by 1
- 2025To Analyze and Regulate Human-in-the-loop Learning for Congestion Gamescited by 1
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